Anticipated to grow gradually, the Sweden video games and consoles market size is set to rise from USD 1,674.0 百万英寸 2023 到美元 2,045.9 百万 2029, 实现复合年增长 3.4% 在整个预测期内. Sweden’s gaming market is fueled by a strong tradition of game development, with local studios producing internationally successful titles. The country’s high disposable income levels and robust digital infrastructure support demand for high-performance gaming consoles. 此外, Sweden is a leader in eSports, with a growing number of professional gamers and events.
The report delivers an in-depth analysis of the Sweden video games and consoles industry, 提供广泛的市场数据,例如历史市场规模, 生长轨迹, 和前瞻性预测. 它彻底检查了关键市场类别和子类别, emphasizing critical elements like product, 收入流和分销渠道. 通过提供此详细分析, the report assists in uncovering the untapped potential of the video games and consoles market.
市场细分
The following outlines the segmentation of the Sweden video games and consoles market:
产品: 设备 (手持游戏机, 固定控制台, VR/AR耳机), 视频游戏软件 (控制台游戏, 手机游戏, 在线游戏和订阅, PC游戏)
收入流: 付费应用程序, 应用内购买
分销渠道: 超市和大型超市, 电子商店, 电子商务, 其他的
The Sweden video games and consoles market is segmented by product, 收入流和分销渠道. 通过产品, the market is categorized into devices (手持游戏机, 固定控制台, VR/AR耳机), 和视频游戏软件 (控制台游戏, 手机游戏, 在线游戏和订阅, PC游戏). 收入流段分为付费应用, 和应用内购买. Distribution channel segments are categorized into supermarkets and hypermarkets, 电子商店, 电子商务, 还有其他.
竞争格局
The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., 克拉夫顿公司, 元平台公司, Microsoft Corp., Modern Times Group MTG AB, Niantic Inc., 任天堂公司. 有限公司, Rovio Entertainment Oyj, 索尼公司, Spin Master Ltd., Square Enix Holdings Co. 有限公司, Stillfront Group, Take-Two Interactive软件公司, Tencent Holdings Ltd., Ubisoft Entertainment SA and Wargaming Group Limited.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, 分析他们的表现 2019 到 2023. 结果表明市场份额的变化, 强调已建立的领导者和新进入者.
为什么购买此报告?
Obtain precise statistical data and forecasts for the Sweden video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Sweden video games and consoles market: 产品, 收入流和分销渠道.
制定特定区域的策略并根据本地数据分析设定战略优先级.
Gain deep insights into the dynamics of the Sweden video games and consoles market.
通过针对增长领域和新兴趋势来确定高潜力的投资机会.
Anticipate the future trajectory of the Sweden video games and consoles market with informed projections.
评估竞争格局,以确定利用市场机会的理想时机.
同一组织中的单个无限用户许可证, 额外用户没有额外的费用.
目录
目录
关键发现
报告范围
研究方法
市场概述
Sweden Video Games and Consoles Market – 产品分析
Sweden Video Games and Consoles Market – 收入流分析
Sweden Video Games and Consoles Market – 分配渠道分析
主要参与者和市场份额
– 电子艺术, Inc.
– 史诗般的游戏, Inc.
– 克拉夫顿, Inc.
– 元平台, Inc.
– Microsoft Corp.
– Modern Times Group MTG AB
– Niantic, Inc.
– Nintendo Co., 有限公司.
– Rovio Entertainment Oyj
…
宏观经济数据和预测
免责声明
数字和桌子
Table Sweden Video Games and Consoles Market 2019-2029
Chart Sweden Video Games and Consoles Market, 净增长, 2019-2029
Chart Sweden Video Games and Consoles Market, 增长率, 2019-2029
Table Sweden Video Games and Consoles Market by Product, 2019-2029
Chart Sweden Video Games and Consoles Market by Product, CAGR历史和预测, 2019-2029
Chart Sweden Video Games and Consoles Market by Product, 2019-2029
Table Sweden Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Sweden Video Games and Consoles Market by Revenue Stream, CAGR历史和预测, 2019-2029
Chart Sweden Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Sweden Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Sweden Video Games and Consoles Market by Distribution Channel, CAGR历史和预测, 2019-2029
Chart Sweden Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Sweden Video Games and Consoles Market Share (%), 由公司, 2019-2023
Chart Sweden Video Games and Consoles Market, 由公司, 2023
Table Sweden Video Games and Consoles Market Share (%), 由品牌, 2019-2023
Chart Sweden Video Games and Consoles Market, 由品牌, 2023
Table Sweden – 人口 (百万) 和预测
Table Sweden – 消费者价格指数 (CPI) 和预测
Table Sweden – 国内生产总值和预测
Table Sweden Video Games and Consoles Market: 花费一定比例的GDP (%)
Table Sweden Video Games and Consoles Market: 人均消费 (人口)
提到的公司
电子艺术, Inc.
史诗般的游戏, Inc.
克拉夫顿, Inc.
元平台, Inc.
Microsoft Corp.
Modern Times Group MTG AB
Niantic, Inc.
Nintendo Co., 有限公司.
Rovio Entertainment Oyj
索尼公司
Spin Master Ltd.
Square Enix Holdings Co., 有限公司.
Stillfront Group
采用两个交互式软件, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Wargaming Group Limited