
The market for video games and consoles is set for moderate growth, 预测表明美元增加 3.6 十亿和复合年增长 9.4% 在预测期内. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. 此外, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.
This report provides a comprehensive analysis of the Australia video games and consoles market, 结合历史数据 2020 到 2024 通过前瞻性预测 2030. 它检查市场规模, 增长率, 和关键趋势, 提供有关行业发展的详细观点. 该分析是在临界维度上构造的, 包括产品, 收入流和分销渠道, 使利益相关者能够确定机会并做出明智的战略决策.
市场细分
The segmentation of the Australia video games and consoles market is outlined below:
产品: 设备 (手持游戏机, 固定控制台, VR/AR耳机), 视频游戏软件 (控制台游戏, 手机游戏, 在线游戏和订阅, PC游戏)
收入流: 付费应用程序, 应用内购买
分销渠道: 超市和大型超市, 电子商店, 电子商务, 其他的
The Australia video games and consoles market is segmented by product, 收入流和分销渠道. The market is classified by product into devices (手持游戏机, 固定控制台, VR/AR耳机), 和视频游戏软件 (控制台游戏, 手机游戏, 在线游戏和订阅, PC游戏). 收入流段分为付费应用, 和应用内购买. 分销通道段覆盖超市和大型超市, 电子商店, 电子商务, 还有其他.
竞争格局
The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., 任天堂公司. 有限公司, Playrix Entertainment LLC, Roblox Corporation, 索尼公司, Take-Two Interactive软件公司, Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
该报告对视频游戏和游戏机市场中的主要实体进行了广泛的分析, 专注于他们的表现 2020 到 2024. 调查结果展示了市场份额的变化, 认识长期的领导者和新挑战者.
为什么购买此报告?
Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: 产品, 收入流和分销渠道.
制定特定区域的策略并根据本地数据分析设定战略优先级.
Gain deep insights into the dynamics of the Australia video games and consoles market.
通过针对增长领域和新兴趋势来确定高潜力的投资机会.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
评估竞争格局,以确定利用市场机会的理想时机.
同一组织中的单个无限用户许可证, 额外用户没有额外的费用.
目录
目录
关键发现
市场细分
市场概述
Australia Video Games and Consoles Market – 产品分析
Australia Video Games and Consoles Market – 收入流分析
Australia Video Games and Consoles Market – 分配渠道分析
公司股票分析
电子艺术, Inc.
史诗般的游戏, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., 有限公司.
Playrix Entertainment LLC
Roblox Corporation
索尼公司
采用两个交互式软件, Inc.
…
宏观经济数据和预测
研究方法
免责声明
数字和桌子
Table Australia Video Games and Consoles Market 2020-2030
Chart Australia Video Games and Consoles Market, 净增长, 2020-2030
Chart Australia Video Games and Consoles Market, 增长率, 2020-2030
Table Australia Video Games and Consoles Market by Product, 2020-2030
Chart Australia Video Games and Consoles Market by Product, CAGR历史和预测, 2020-2030
Chart Australia Video Games and Consoles Market by Product, 2020-2030
Table Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR历史和预测, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR历史和预测, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Australia Video Games and Consoles Market Share (%), 由公司, 2020-2024
Chart Australia Video Games and Consoles Market, 由公司, 2024
Table Australia Video Games and Consoles Market Share (%), 由品牌, 2020-2024
Chart Australia Video Games and Consoles Market, 由品牌, 2024
Table Australia – 人口 (百万) 和预测
Table Australia – 消费者价格指数 (CPI) 和预测
Table Australia – 国内生产总值和预测
Table Australia Video Games and Consoles Market: 花费一定比例的GDP (%)
Table Australia Video Games and Consoles Market: 人均消费 (人口)
提到的公司
电子艺术, Inc.
史诗般的游戏, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., 有限公司.
Playrix Entertainment LLC
Roblox Corporation
索尼公司
采用两个交互式软件, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
阀公司
常见问题
交货需要多长时间?
购买用于在线交货的物品通常会在 8 工作时间.
多次购买是否有折扣?
购买时可享受折扣 2+ 报告. 有关更多信息, 取得联系,我们可以直接与您解释.
您是否为非营利组织提供折扣?
我们为学生/教职员工提供特殊教育折扣 30%. 通过我们的接触表格取得联系以开始.
您接受哪种付款方式?
StrategyHelix提供安全的信用卡支付过程. 对于在线订单,我们接受任何主要信用卡和贝宝. StrategyHelix无法访问您的信用卡信息, 并且我们的网站安全已由Cybersource验证.