The toys and games market in Indonesia is projected to rise by USD 2.8 billion by 2029, En son pazar çalışma sonuçlarına göre. Bir CAGR'de genişlemesi bekleniyor 11.1 Tahmin döneminde yüzde. Indonesia’s toys and games market is growing, driven by a young population and rising disposable incomes. Traditional toys remain popular, especially educational and licensed products. The video games segment, particularly mobile gaming, is thriving due to widespread smartphone usage and affordable internet access, with strong demand for both locally developed and international games.
This report presents a detailed overview of the Indonesia toys and games industry, Tarihsel pazar büyüklüğünde temel veriler dahil, büyüme oranları, ve gelecekteki trendler. Farklı pazar segmentlerinin derinlemesine bir analizini sunar, paying close attention to factors like product, ve dağıtım kanalı. This detailed analysis supports the identification of growth opportunities within the toys and games industry.
Pazar segmentasyonu
The toys and games market in Indonesia is structured as follows:
Ürün: traditional toys and games (licensed, non-licensed), video games and consoles
Dağıtım kanalı: marketler, süpermarketler ve hipermarketler, electronics stores, toy stores, e-ticaret, diğerleri
The Indonesia toys and games market is segmented on the basis of product, ve dağıtım kanalı. Ürüne dayalı, the toys and games market in Indonesia is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. Dağıtım kanalı temelinde, the toys and games market in Indonesia has been segmented into convenience stores, süpermarketler ve hipermarketler, electronics stores, toy stores, e-ticaret, ve diğerleri.
Rekabetçi manzara
The Indonesia toys and games market is highly competitive. The leading players in the toys and games market include VTech Holdings Limited, Vivendi SE, Valve Corporation, Tencent Holdings Ltd., Roblox Corporation, PT Megaxus Infotech, P.T. Lyto Datarindo Fortuna, Nintendo Co. Ltd., miHoYo Co. Ltd., Microsoft Corp., Mattel Inc., LEGO Group, IGG Inc., Hasbro Inc., Garena Interactive Holding Ltd., Epic Games Inc., ByteDance Ltd.
This report provides a thorough assessment of the Indonesia toys and games market, examining the performance of leading players from 2019 ile 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.
Neden bu raporu satın al?
Obtain precise statistical data and forecasts for the Indonesia toys and games market.
Bölgeye özgü stratejiler geliştirin ve yerelleştirilmiş veri analizine dayalı stratejik öncelikler belirleyin.
Gain deep insights into the dynamics of the Indonesia toys and games market.
Büyüme sektörlerini ve ortaya çıkan eğilimleri hedefleyerek yüksek potansiyel yatırım fırsatlarını belirleyin.
Anticipate the future trajectory of the Indonesia toys and games market with informed projections.
Piyasa fırsatlarından yararlanmak için ideal zamanlamayı belirlemek için rekabetçi manzarayı değerlendirin.
İçindekiler
İÇİNDEKİLER
Temel bulgular
Rapor Kapsamı
Araştırma Metodolojisi
Market overviewIndonesia toys and games market – ürün analizi
Indonesia toys and games market – dağıtım kanalı analizi
Kilit oyuncular ve pazar payı
– VTech Holdings Limited
– Vivendi SE
– Valve Corporation
– Tencent Holdings Ltd.
– Roblox Corporation
…
Makroekonomik veriler ve tahmin
Feragatname
Figürler ve Tablolar
Table Indonesia toys and games market 2019-2029
Chart Indonesia toys and games market, net büyüme, 2019-2029
Chart Indonesia toys and games market, büyüme oranları, 2019-2029
Table Indonesia toys and games market by product, 2019-2029
Chart Indonesia toys and games market by product, CAGR Tarihi ve Tahmin, 2019-2029
Chart Indonesia toys and games market by product, 2019-2029
Table Indonesia toys and games market by distribution channel, 2019-2029
Chart Indonesia toys and games market by distribution channel, CAGR Tarihi ve Tahmin, 2019-2029
Chart Indonesia toys and games market by distribution channel, 2019-2029
Table Indonesia toys and games market share (%), Şirketler tarafından, 2019-2023
Chart Indonesia toys and games market, Şirketler tarafından, 2023
Table Indonesia toys and games market share (%), Markalar tarafından, 2019-2023
Chart Indonesia toys and games market, Markalar tarafından, 2023
Table Indonesia – nüfus (milyonlarca) ve tahmin
Table Indonesia – Tüketici Fiyat Endeksi (TÜFE) ve tahmin
Table Indonesia – gayri safi yurtiçi hasıla ve tahmin
Table Indonesia toys and games market: GSYİH oranının bir kısmı olarak harcayın (%)
Table Indonesia toys and games market: kişi başına tüketim (nüfus)