The Philippines video games and consoles market is set to increase from USD 1,150.7 million in 2023 to USD 1,940.5 million by 2029, reflecting a CAGR of 9.1% over the 2024 ile 2029 timeframe. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.
The report provides a comprehensive analysis of the Philippines video games and consoles industry, presenting detailed market data including historical market size, büyüme oranları, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
Pazar segmentasyonu
The segmentation of the Philippines video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Dağıtım kanalı: e-ticaret, diğerleri
The video games and consoles market in Philippines is segmented across product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover e-commerce, ve diğerleri.
Rekabetçi manzara
The video games and consoles market is highly competitive, with key companies profiled in this report, including ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nintendo Co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 ile 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Neden bu raporu satın al?
Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: product, revenue stream and distribution channel.
Bölgeye özgü stratejiler geliştirin ve yerelleştirilmiş veri analizine dayalı stratejik öncelikler belirleyin.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
Büyüme sektörlerini ve ortaya çıkan eğilimleri hedefleyerek yüksek potansiyel yatırım fırsatlarını belirleyin.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
Piyasa fırsatlarından yararlanmak için ideal zamanlamayı belirlemek için rekabetçi manzarayı değerlendirin.
Aynı kuruluş içinde tek bir sınırsız kullanıcı lisansı, Ekstra kullanıcılar için ek ücret almadan.
İçindekiler
İÇİNDEKİLER
Temel bulgular
Rapor Kapsamı
Araştırma Metodolojisi
Pazara Genel Bakış
Philippines Video Games and Consoles Market – Product Analysis
Philippines Video Games and Consoles Market – Revenue Stream Analysis
Philippines Video Games and Consoles Market – Dağıtım kanalı analizi
Kilit oyuncular ve pazar payı
– ByteDance Ltd.
– Epic Games, ANC.
– Garena Interactive Holding Ltd.
– Krafton, ANC.
– Microsoft Corp.
– miHoYo Co., Ltd.
– NetEase, ANC. (Yanxuan)
– Nintendo Co., Ltd.
– Roblox Corporation
…
Makroekonomik veriler ve tahmin
Feragatname
Figürler ve Tablolar
Table Philippines Video Games and Consoles Market 2019-2029
Chart Philippines Video Games and Consoles Market, Net büyüme, 2019-2029
Chart Philippines Video Games and Consoles Market, Büyüme oranları, 2019-2029
Table Philippines Video Games and Consoles Market by Product, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, CAGR Tarihi ve Tahmin, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, 2019-2029
Table Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR Tarihi ve Tahmin, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR Tarihi ve Tahmin, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Philippines Video Games and Consoles Market Share (%), Şirketler tarafından, 2019-2023
Chart Philippines Video Games and Consoles Market, Şirketler tarafından, 2023
Table Philippines Video Games and Consoles Market Share (%), Markalar tarafından, 2019-2023
Chart Philippines Video Games and Consoles Market, Markalar tarafından, 2023
Table Philippines – Nüfus (Milyonlarca) ve tahmin
Table Philippines – Tüketici Fiyat Endeksi (TÜFE) ve tahmin
Table Philippines – Gayri safi yurtiçi hasıla ve tahmin
Table Philippines Video Games and Consoles Market: GSYİH oranının bir kısmı olarak harcayın (%)
Table Philippines Video Games and Consoles Market: Kişi başına tüketim (Nüfus)
Bahsedilen Şirketler
ByteDance Ltd.
Epic Games, ANC.
Garena Interactive Holding Ltd.
Krafton, ANC.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, ANC. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. ANC.
Tencent Holdings Ltd.
Valve Corporation