Anticipated to grow steadily, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 million in 2023 to USD 2,682.4 million by 2029, with a CAGR of 8.2% throughout the forecast period. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Ek olarak, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.
This report presents a detailed overview of the Malaysia video games and consoles industry, Tarihsel pazar büyüklüğünde temel veriler dahil, büyüme oranları, ve gelecekteki trendler. Farklı pazar segmentlerinin derinlemesine bir analizini sunar, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Pazar segmentasyonu
The Malaysia video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Dağıtım kanalı: electronics stores, e-ticaret, diğerleri
The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-ticaret, ve diğerleri.
Rekabetçi manzara
The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, performanslarını izlemek 2019 ile 2023. İçgörüler pazar payında dalgalanmaları ortaya çıkarır, hem deneyimli liderleri hem de gelişmekte olan oyuncuları vurgulamak.
Neden bu raporu satın al?
Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: product, revenue stream and distribution channel.
Bölgeye özgü stratejiler geliştirin ve yerelleştirilmiş veri analizine dayalı stratejik öncelikler belirleyin.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Büyüme sektörlerini ve ortaya çıkan eğilimleri hedefleyerek yüksek potansiyel yatırım fırsatlarını belirleyin.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Piyasa fırsatlarından yararlanmak için ideal zamanlamayı belirlemek için rekabetçi manzarayı değerlendirin.
Aynı kuruluş içinde tek bir sınırsız kullanıcı lisansı, Ekstra kullanıcılar için ek ücret almadan.
İçindekiler
İÇİNDEKİLER
Temel bulgular
Rapor Kapsamı
Araştırma Metodolojisi
Pazara Genel Bakış
Malaysia Video Games and Consoles Market – Product Analysis
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Dağıtım kanalı analizi
Kilit oyuncular ve pazar payı
– ByteDance Ltd.
– Electronic Arts, ANC.
– Garena Interactive Holding Ltd.
– Konami Group Corporation
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Roblox Corporation
– Shanghai Lilith Technology Co., Ltd.
…
Makroekonomik veriler ve tahmin
Feragatname
Figürler ve Tablolar
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Net büyüme, 2019-2029
Chart Malaysia Video Games and Consoles Market, Büyüme oranları, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR Tarihi ve Tahmin, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Tarihi ve Tahmin, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Tarihi ve Tahmin, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), Şirketler tarafından, 2019-2023
Chart Malaysia Video Games and Consoles Market, Şirketler tarafından, 2023
Table Malaysia Video Games and Consoles Market Share (%), Markalar tarafından, 2019-2023
Chart Malaysia Video Games and Consoles Market, Markalar tarafından, 2023
Table Malaysia – Nüfus (Milyonlarca) ve tahmin
Table Malaysia – Tüketici Fiyat Endeksi (TÜFE) ve tahmin
Table Malaysia – Gayri safi yurtiçi hasıla ve tahmin
Table Malaysia Video Games and Consoles Market: GSYİH oranının bir kısmı olarak harcayın (%)
Table Malaysia Video Games and Consoles Market: Kişi başına tüketim (Nüfus)
Bahsedilen Şirketler
ByteDance Ltd.
Electronic Arts, ANC.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, ANC.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation