Driven by strong market fundamentals, the Indonesia video games and consoles market is expected to achieve rapid growth, adding USD 2.6 billion in value and delivering a CAGR of approximately 12.4% through the forecast period. Indonesia’s gaming market is being propelled by a rapidly growing mobile gaming segment, supported by high smartphone penetration and affordable data plans. The rise of localized content and culturally relevant games has increased engagement. Ek olarak, the country’s expanding internet infrastructure and a young, tech-savvy population drive gaming adoption.
The report delivers an in-depth analysis of the Indonesia video games and consoles industry, Tarihsel pazar büyüklüğü gibi kapsamlı piyasa verileri sunmak, büyüme yörüngeleri, ve ileriye dönük projeksiyonlar. Kilit pazar kategorilerini ve alt kategorilerini iyice inceliyor, emphasizing critical elements like product, revenue stream and distribution channel. Bu ayrıntılı analizi sunarak, the report assists in uncovering the untapped potential of the video games and consoles market.
Pazar segmentasyonu
The following outlines the segmentation of the Indonesia video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Dağıtım kanalı: e-ticaret, diğerleri
The Indonesia video games and consoles market is categorized by product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments are categorized into e-commerce, ve diğerleri.
Rekabetçi manzara
The report provides profiles of notable companies, including ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., IGG Inc., Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., P.T. Lyto Datarindo Fortuna, PT Megaxus Infotech, Roblox Corporation, Tencent Holdings Ltd., Valve Corporation and Vivendi SE.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, performanslarını analiz etmek 2019 ile 2023. Sonuçlar pazar payındaki değişiklikleri göstermektedir, hem yerleşik liderleri hem de yeni katılımcıları vurgulamak.
Neden bu raporu satın al?
Obtain precise statistical data and forecasts for the Indonesia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Indonesia video games and consoles market: product, revenue stream and distribution channel.
Bölgeye özgü stratejiler geliştirin ve yerelleştirilmiş veri analizine dayalı stratejik öncelikler belirleyin.
Gain deep insights into the dynamics of the Indonesia video games and consoles market.
Büyüme sektörlerini ve ortaya çıkan eğilimleri hedefleyerek yüksek potansiyel yatırım fırsatlarını belirleyin.
Anticipate the future trajectory of the Indonesia video games and consoles market with informed projections.
Piyasa fırsatlarından yararlanmak için ideal zamanlamayı belirlemek için rekabetçi manzarayı değerlendirin.
Aynı kuruluş içinde tek bir sınırsız kullanıcı lisansı, Ekstra kullanıcılar için ek ücret almadan.
İçindekiler
İÇİNDEKİLER
Temel bulgular
Rapor Kapsamı
Araştırma Metodolojisi
Pazara Genel Bakış
Indonesia Video Games and Consoles Market – Product Analysis
Indonesia Video Games and Consoles Market – Revenue Stream Analysis
Indonesia Video Games and Consoles Market – Dağıtım kanalı analizi
Kilit oyuncular ve pazar payı
– ByteDance Ltd.
– Electronic Arts, ANC.
– Epic Games, ANC.
– Garena Interactive Holding Ltd.
– IGG Inc.
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– P.T. Lyto Datarindo Fortuna
…
Makroekonomik veriler ve tahmin
Feragatname
Figürler ve Tablolar
Table Indonesia Video Games and Consoles Market 2019-2029
Chart Indonesia Video Games and Consoles Market, Net büyüme, 2019-2029
Chart Indonesia Video Games and Consoles Market, Büyüme oranları, 2019-2029
Table Indonesia Video Games and Consoles Market by Product, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, CAGR Tarihi ve Tahmin, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, 2019-2029
Table Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, CAGR Tarihi ve Tahmin, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, CAGR Tarihi ve Tahmin, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Indonesia Video Games and Consoles Market Share (%), Şirketler tarafından, 2019-2023
Chart Indonesia Video Games and Consoles Market, Şirketler tarafından, 2023
Table Indonesia Video Games and Consoles Market Share (%), Markalar tarafından, 2019-2023
Chart Indonesia Video Games and Consoles Market, Markalar tarafından, 2023
Table Indonesia – Nüfus (Milyonlarca) ve tahmin
Table Indonesia – Tüketici Fiyat Endeksi (TÜFE) ve tahmin
Table Indonesia – Gayri safi yurtiçi hasıla ve tahmin
Table Indonesia Video Games and Consoles Market: GSYİH oranının bir kısmı olarak harcayın (%)
Table Indonesia Video Games and Consoles Market: Kişi başına tüketim (Nüfus)
Bahsedilen Şirketler
ByteDance Ltd.
Electronic Arts, ANC.
Epic Games, ANC.
Garena Interactive Holding Ltd.
IGG Inc.
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
P.T. Lyto Datarindo Fortuna
PT Megaxus Infotech
Roblox Corporation
Tencent Holdings Ltd.
Valve Corporation
Vivendi SE