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Virtual Goods and Services Market in China 2021
The virtual goods and services market in China in terms of revenue is set to grow by US$ 167 billion during 2021-2027, growing at a compound annual growth rate (CAGR) of 9.5% during the forecast period, according to data and analytics company StrategyHelix.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for virtual goods and services. The China virtual goods and services market is segmented on the basis of type. By type, it is categorized into game, leisure & entertainment, lifestyle services, and telecommunications.
The report has profiled some of the key players of the market such as Fulu Holdings Limited, Baidu Inc, China Mobile Communications Group Co. Ltd. (CMCC), China Telecommunications Corporation, China Unicom Group Co. Ltd., NetEase Inc., Tencent Holdings Ltd..
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the virtual goods and services market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Type: game, leisure & entertainment, lifestyle services, and telecommunications
Years Considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the China virtual goods and services market
Pinpoint growth sectors and trends for investment
Understand what the future of the virtual goods and services market in China looks like
Identify the competitive landscape and window of opportunity
Table of Contents
1. Market Definition
2. Research Methodology
3. Market Data & Outlook
3.1 Market Value
3.2 Market Value Forecast
4. Virtual Goods and Services Market by Type
4.2 Leisure & Entertainment
4.3 Lifestyle Services
5. Company Profiles
5.1 Fulu Holdings Limited
5.2 Baidu, Inc
5.3 China Mobile Communications Group Co., Ltd. (CMCC)
5.4 China Telecommunications Corporation
5.5 China Unicom Group Co., Ltd.
5.6 NetEase, Inc.
5.7 Tencent Holdings Ltd.
6.1 About StrategyHelix
15 March 2021