Video Games and Consoles Market in Germany

Market Size, Share & Forecasts

An incremental growth of USD 2.5 billion is forecasted for the Germany video games and consoles market, which is likely to experience a CAGR of roughly 4.7% between 2025 and 2030. Germany’s video game market benefits from a large and diverse gaming community, with strong demand for both console and PC gaming. The country’s robust infrastructure supports the adoption of cloud gaming and digital downloads. Moreover, Germany is a key market for eSports, with increasing participation and viewership boosting engagement.

This report delivers a comprehensive analysis and forward-looking perspective on the Germany video games and consoles market, spanning historical data from 2020 to 2024 and market projections through 2030. By examining market size, growth rates, and segmented insights, the report highlights the dynamic shifts and emerging trends shaping the industry. It provides a granular breakdown across key dimensions, including product, revenue stream and distribution channel, offering stakeholders a detailed roadmap for strategic decision-making.


Market Segmentation


The Germany video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

In Germany, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


Key players in the video games and consoles market consist of Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Vivendi SE.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Germany video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Germany video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Germany video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Germany video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Germany Video Games and Consoles Market – Product Analysis
Germany Video Games and Consoles Market – Revenue Stream Analysis
Germany Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Germany Video Games and Consoles Market 2020-2030
Chart Germany Video Games and Consoles Market, Net Growth, 2020-2030
Chart Germany Video Games and Consoles Market, Growth Rates, 2020-2030
Table Germany Video Games and Consoles Market by Product, 2020-2030
Chart Germany Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Germany Video Games and Consoles Market by Product, 2020-2030
Table Germany Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Germany Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Germany Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Germany Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Germany Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Germany Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Germany Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Germany Video Games and Consoles Market, by Companies, 2024
Table Germany Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Germany Video Games and Consoles Market, by Brands, 2024
Table Germany – Population (Millions) and Forecast
Table Germany – Consumer Price Index (CPI) and Forecast
Table Germany – Gross Domestic Product and Forecast
Table Germany Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Germany Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE


Samples offer a preview of the report’s structure and content, including the complete Table of Contents, research methodologies, and representative tables, charts, and key topics. Once requested, your sample will be sent to the email address you provided.


Product Type

Market Research

Region

Europe

Published Date

2025

Access Data

USD 425.0

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What’s Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet