
Forecasts highlight a favorable growth outlook for the USA toys and games market, with a projected increase of USD 36.2 billion and a CAGR close to 5% through 2030. In the USA, the toys and games market is driven by a strong preference for licensed toys, especially those linked to movies and television series. The video games sector remains dominant, with console gaming leading the way, supported by a mature digital infrastructure and growing interest in virtual reality gaming.
The report aims to deliver comprehensive data on the USA toys and games market, covering annual market size and growth rates over the past six years, along with projections through 2030. It provides an in-depth analysis of market categories and subcategories, with a particular focus on evolving trends by product and distribution channel.
Market Segmentation
The USA toys and games market is classified into the following segments:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Distribution channel: supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, others
The toys and games market in USA is segmented across product and distribution channel. By product, the market includes traditional toys and games (licensed, non-licensed), and video games and consoles. Distribution channel categories include supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, and others.
Competitive Landscape
The competitive landscape of the toys and games industry has been thoroughly analyzed, highlighting key players such as VTech Holdings Limited, Valve Corporation, Ubisoft Entertainment SA, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Spin Master Ltd., Sony Corporation, Roblox Corporation, Playrix Entertainment LLC, Nintendo Co. Ltd., Moose Enterprises Pty Ltd, Microsoft Corp., MGA Entertainment Inc., Meta Platforms Inc., Mattel Inc., LEGO Group, JAKKS Pacific Inc., Hasbro Inc., Hallmark Cards Inc., Funko LLC, Epic Games Inc. and Electronic Arts Inc.
This analysis offers a comprehensive overview of the main players in the toys and games market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the USA toys and games market.
Gain in-depth analysis and forecasts for the key segments of the USA toys and games market: product and distribution channel.
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Gain deep insights into the dynamics of the USA toys and games market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the USA toys and games market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
USA Toys and Games Market – Product Analysis
USA Toys and Games Market – Distribution Channel Analysis
Company Shares Analysis
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Spin Master Ltd.
Sony Corporation
Roblox Corporation
Playrix Entertainment LLC
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table USA Toys and Games Market 2020-2030
Chart USA Toys and Games Market, Net Growth, 2020-2030
Chart USA Toys and Games Market, Growth Rates, 2020-2030
Table USA Toys and Games Market by Product, 2020-2030
Chart USA Toys and Games Market by Product, CAGR Historic and Forecast, 2020-2030
Chart USA Toys and Games Market by Product, 2020-2030
Table USA Toys and Games Market by Distribution Channel, 2020-2030
Chart USA Toys and Games Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart USA Toys and Games Market by Distribution Channel, 2020-2030
Table USA Toys and Games Market Share (%), by Companies, 2020-2024
Chart USA Toys and Games Market, by Companies, 2024
Table USA Toys and Games Market Share (%), by Brands, 2020-2024
Chart USA Toys and Games Market, by Brands, 2024
Table USA – Population (Millions) and Forecast
Table USA – Consumer Price Index (CPI) and Forecast
Table USA – Gross Domestic Product and Forecast
Table USA Toys and Games Market: Spend as a Proportion of GDP (%)
Table USA Toys and Games Market: Consumption per Capita (Population)
Companies Mentioned
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Spin Master Ltd.
Sony Corporation
Roblox Corporation
Playrix Entertainment LLC
Nintendo Co., Ltd.
Moose Enterprises Pty Ltd
Microsoft Corp.
MGA Entertainment, Inc.
Meta Platforms, Inc.
Mattel, Inc.
LEGO Group
JAKKS Pacific, Inc.
Hasbro, Inc.
Hallmark Cards, Inc.
Funko LLC
Epic Games, Inc.
Electronic Arts, Inc.
$350.0
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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