New Zealand Toys and Games Market 2024

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According to the latest estimates, the toys and games in New Zealand market size is expected to increase from USD 1,274 million in 2023 to USD 1,890 million by 2029, garnering a CAGR of 6.8% over the evaluated period. New Zealand’s market for toys and games is driven by increasing consumer preference for licensed toys and eco-friendly products. The video games segment, particularly mobile and console gaming, is growing rapidly, supported by high internet penetration and strong e-sports engagement.

This report provides a thorough assessment of the New Zealand toys and games industry, presenting key market data including historical performance, growth trends, and future outlooks. It delves into various market segments and sub-segments, with a focus on important factors like product, and distribution channel. Through this detailed assessment, the report helps uncover the growth potential of the toys and games industry.


Market Segmentation


The toys and games market in New Zealand is categorized into the following segments:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Distribution channel: supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, others

The New Zealand toys and games market is segmented on the basis of product, and distribution channel. By product, the toys and games market in New Zealand has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Based upon distribution channel, the toys and games market in New Zealand is categorized into supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, and others.


Why Buy This Report?


Obtain precise statistical data and forecasts for the New Zealand toys and games market.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the New Zealand toys and games market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the New Zealand toys and games market with informed projections.


Table of Contents


TABLE OF CONTENTS
Key findings
Report scope
Research methodology
Market overviewNew Zealand toys and games market – product analysis
New Zealand toys and games market – distribution channel analysis
Macroeconomic data and forecast
Disclaimer

FIGURES AND TABLES
Table New Zealand toys and games market 2019-2029
Chart New Zealand toys and games market, net growth, 2019-2029
Chart New Zealand toys and games market, growth rates, 2019-2029
Table New Zealand toys and games market by product, 2019-2029
Chart New Zealand toys and games market by product, CAGR historic and forecast, 2019-2029
Chart New Zealand toys and games market by product, 2019-2029
Table New Zealand toys and games market by distribution channel, 2019-2029
Chart New Zealand toys and games market by distribution channel, CAGR historic and forecast, 2019-2029
Chart New Zealand toys and games market by distribution channel, 2019-2029
Table New Zealand – population (millions) and forecast
Table New Zealand – consumer price index (CPI) and forecast
Table New Zealand – gross domestic product and forecast
Table New Zealand toys and games market: spend as a proportion of GDP (%)
Table New Zealand toys and games market: consumption per capita (population)


Product Type

Industry Statistics

Region

Asia Pacific

Published Date

2024

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