Toys and Games Market in Germany

Market Size, Share & Forecasts

The outlook for the Germany toys and games market indicates a modest growth of USD 3.2 billion, with an expected CAGR of approximately 3.5% over the next five years. Germany’s toys and games market is shaped by demand for both traditional toys and eco-friendly, educational options, with licensed products gaining popularity. The video games market, particularly in mobile and PC gaming, is growing rapidly, driven by high internet penetration and a strong e-sports scene.

This report presents a thorough analysis and future outlook for the Germany toys and games market, covering historical data from 2020 to 2024 and forecasts up to 2030. It investigates market size, growth patterns, and segmented insights, revealing the trends transforming the industry. By dissecting critical aspects such as product and distribution channel, the report provides a comprehensive toolkit for understanding and capitalizing on market opportunities.


Market Segmentation


The Germany toys and games market is structured as follows:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Distribution channel: supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, others

The Germany toys and games market is segmented by product and distribution channel. By product, the market features traditional toys and games (licensed, non-licensed), and video games and consoles. Distribution channel segments are divided into supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, and others.


Competitive Landscape


The market features leading players such as VTech Holdings Limited, Valve Corporation, Ubisoft Entertainment SA, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Sony Corporation, Simba Dickie Group, Schleich GmbH, Revell Carrera GmbH, Ravensburger AG, Nintendo Co. Ltd., Microsoft Corp., Meta Platforms Inc., Mattel Inc., LEGO Group, Hasbro Inc., Habermaas GmbH, Good Time Holding GmbH, geobra Brandstatter Stiftung & Co. KG, Franckh-Kosmos Verlags-GmbH & Co. KG, Epic Games Inc. and Electronic Arts Inc.

The report provides a detailed assessment of prominent companies within the toys and games market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


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Obtain precise statistical data and forecasts for the Germany toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Germany toys and games market: product and distribution channel.
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Anticipate the future trajectory of the Germany toys and games market with informed projections.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Germany Toys and Games Market – Product Analysis
Germany Toys and Games Market – Distribution Channel Analysis
Company Shares Analysis
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Sony Corporation
Simba Dickie Group
Schleich GmbH

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Germany Toys and Games Market 2020-2030
Chart Germany Toys and Games Market, Net Growth, 2020-2030
Chart Germany Toys and Games Market, Growth Rates, 2020-2030
Table Germany Toys and Games Market by Product, 2020-2030
Chart Germany Toys and Games Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Germany Toys and Games Market by Product, 2020-2030
Table Germany Toys and Games Market by Distribution Channel, 2020-2030
Chart Germany Toys and Games Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Germany Toys and Games Market by Distribution Channel, 2020-2030
Table Germany Toys and Games Market Share (%), by Companies, 2020-2024
Chart Germany Toys and Games Market, by Companies, 2024
Table Germany Toys and Games Market Share (%), by Brands, 2020-2024
Chart Germany Toys and Games Market, by Brands, 2024
Table Germany – Population (Millions) and Forecast
Table Germany – Consumer Price Index (CPI) and Forecast
Table Germany – Gross Domestic Product and Forecast
Table Germany Toys and Games Market: Spend as a Proportion of GDP (%)
Table Germany Toys and Games Market: Consumption per Capita (Population)


Companies Mentioned


VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, Inc.
Square Enix Holdings Co., Ltd.
Sony Corporation
Simba Dickie Group
Schleich GmbH
Revell Carrera GmbH
Ravensburger AG
Nintendo Co., Ltd.
Microsoft Corp.
Meta Platforms, Inc.
Mattel, Inc.
LEGO Group
Hasbro, Inc.
Habermaas GmbH
Good Time Holding GmbH
geobra Brandstatter Stiftung & Co. KG
Franckh-Kosmos Verlags-GmbH & Co. KG
Epic Games, Inc.
Electronic Arts, Inc.


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Product Type

Market Research

Region

Europe

Published Date

2025

Access Data

USD 350.0

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What’s Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet