Description

A study by StrategyHelix indicates that the global video games market is expected to increase by US$ 133.4 billion from 2022 to 2028, garnering a CAGR of 9.1% during the forecast period.

The report provides up-to-date market size data for period 2018-2021 and forecast to 2028 covering key market aspects like sales value for video games. The global video games market is segmented on the basis of genre, platform, and region. Based on genre, the global video games market is categorized into action, sports, role-playing games, adventure, others. The action segment captured the largest share of the market in 2021. On the basis of platform, the global video games market has been segmented into mobile, console, PC. The mobile segment held the largest share of the global video games market in 2021 and is anticipated to hold its share during the forecast period. In terms of geography, the global video games market has been segmented into Asia Pacific, Europe, North America, Rest of the World (RoW). In 2021, Asia Pacific made up the largest share of revenue generated by the video games market.

The global video games market is highly competitive. Some of the leading companies operating in the market are Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc. (EA), Epic Games Inc., Konami Holdings Corp., Microsoft Corporation, miHoYo Co. Ltd., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment S.A. Competitive landscape gives a description of the competitive nature of the global video games market and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the video games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.


Report Scope

Genre: action, sports, role-playing games, adventure, others
Platform: mobile, console, PC
Region: Asia Pacific, Europe, North America, Rest of the World (RoW)
Years considered: this report covers the period 2018 to 2028
Company mentioned: Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc. (EA), Epic Games Inc., Konami Holdings Corp., Microsoft Corporation, miHoYo Co. Ltd., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment S.A.


Key Benefits for Stakeholders

– Get a comprehensive picture of the global video games market
– Pinpoint growth sectors and trends for investment


Table of Contents

Part 1. Introduction
– Scope of the study
– Study period
– Geographical scope
– Research methodology
Part 2. Video games market overview
Part 3. Market breakdown by genre
– Action
– Sports
– Role-playing games
– Adventure
– Others
Part 4. Market breakdown by platform
– Mobile
– Console
– PC
Part 5. Market breakdown by region
– Asia Pacific
– Europe
– North America
– Rest of the World (RoW)
Part 6. Key companies
– Activision Blizzard Inc.
– Apple Inc.
– Bandai Namco Holdings Inc.
– Capcom Co., Ltd.
– Electronic Arts Inc. (EA)
– Epic Games, Inc.
– Konami Holdings Corp.
– Microsoft Corporation
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Sony Corporation
– Square Enix Holdings Co., Ltd.
– Take-Two Interactive Software Inc.
– Tencent Holdings Ltd.
– Ubisoft Entertainment S.A.
About StrategyHelix
Disclaimer


USD 650

Product Type

Industry Statistics

Release Date

October 2022

Region

Global

Pages

14

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