Global Live Streaming Market 2022


Description

Live streaming is when the streamed video is sent over the Internet in real time, without first being recorded and stored. Live streaming is appealing to children and young people. It gives them a chance to be a creator, a presenter and to be seen and heard by an audience and connect to their favourite celebrities or content creators. The global live streaming market is poised to grow by US$ 87.9 billion during 2022-2028, progressing at a CAGR of 24.3% during the forecast period, according to data and analytics company StrategyHelix.

The report provides up-to-date market size data for period 2018-2021 and forecast to 2028 covering key market aspects like sales value for live streaming. The global live streaming market is segmented on the basis of component, and end user, and region. By component, the global live streaming market has been segmented into platform, services. The platform segment was the largest contributor to the global live streaming market in 2021. Based upon end user, the global live streaming market is categorized into education, esports, events, government, media & entertainment, retail, others. According to the research, the media & entertainment segment had the largest share in the global live streaming market. Geographically, the global live streaming market is segmented into Asia Pacific, Europe, North America, Rest of the World (RoW).

The global live streaming market is highly competitive. The prominent players operating in the global live streaming market include AfreecaTV Co. Ltd., Alibaba Group Holding Limited, Amazon.com Inc., ByteDance Ltd., Dacast Inc., Empire Video Productions LLC, Google LLC (YouTube LLC), Huya Inc., IBM Corporation, Meta Platforms Inc., Microsoft Corporation, Twitch Interactive Inc., Twitter Inc., Vimeo Inc.

The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the live streaming market to help drive informed decision making for industry executives, policy makers, academic, and analysts.


Report Scope

Component: platform, services
End user: education, esports, events, government, media & entertainment, retail, others
Region: Asia Pacific, Europe, North America, Rest of the World (RoW)
Years considered: this report covers the period 2018 to 2028


Key Benefits for Stakeholders

– Get a comprehensive picture of the global live streaming market
– Pinpoint growth sectors and trends for investment


Table of Contents

Part 1. Introduction
– Scope of the study
– Study period
– Geographical scope
– Research methodology
Part 2. Live streaming market overview
Part 3. Market breakdown by component
– Platform
– Services
Part 4. Market breakdown by end user
– Education
– Esports
– Events
– Government
– Media & entertainment
– Retail
– Others
Part 5. Market breakdown by region
– Asia Pacific
– Europe
– North America
– Rest of the World (RoW)
Part 6. Key companies
– AfreecaTV Co., Ltd.
– Alibaba Group Holding Limited
– Amazon.com, Inc.
– ByteDance Ltd.
– Dacast Inc.
– Empire Video Productions, LLC
– Google LLC (YouTube, LLC)
– Huya, Inc.
– IBM Corporation
– Meta Platforms, Inc.
– Microsoft Corporation
– Twitch Interactive, Inc.
– Twitter, Inc.
– Vimeo, Inc.
About StrategyHelix
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