Global Gaming Peripherals Market 2022
- Market Report
- ID: HC25460G
- Delivery Time: 1 Business Day
- Tag: Gaming Peripherals
Description
The global gaming peripherals market is poised to grow by US$ 4.0 billion during 2022-2028, progressing at a CAGR of 5.8% during the forecast period, according to data and analytics company StrategyHelix.
The report provides up-to-date market size data for period 2018-2021 and forecast to 2028 covering key market aspects like sales value for gaming peripherals. The global gaming peripherals market is segmented on the basis of product, and region. By product, the global gaming peripherals market has been segmented into gamepads, gaming headsets, gaming keyboards, gaming mouses, virtual reality devices. In 2021, the gaming headsets segment made up the largest share of revenue generated by the gaming peripherals market. Geographically, the global gaming peripherals market is segmented into North America, Europe, Asia-Pacific, MEA (Middle East and Africa), Latin America. North America was the largest contributor to the global gaming peripherals market in 2021.
The global gaming peripherals market is highly competitive. Key companies profiled in the report include Anker Innovations Co. Ltd, Cooler Master Technology Inc., Corsair Gaming Inc., Creative Technology Ltd., GN Audio A/S (Jabra), Kingston Technology Company Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Corporation, Plantronics Inc., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sentey Inc., SHARKOON Technologies GmbH, Shure Incorporated, Skullcandy Inc., Sony Corporation, SteelSeries ApS, Turtle Beach Corporation. Competitive landscape gives a description of the competitive nature of the global gaming peripherals market and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the gaming peripherals market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Report Scope
Product: gamepads, gaming headsets, gaming keyboards, gaming mouses, virtual reality devices
Region: North America, Europe, Asia-Pacific, MEA (Middle East and Africa), Latin America
Years considered: this report covers the period 2018 to 2028
Company mentioned: Anker Innovations Co. Ltd, Cooler Master Technology Inc., Corsair Gaming Inc., Creative Technology Ltd., GN Audio A/S (Jabra), Kingston Technology Company Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Corporation, Plantronics Inc., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sentey Inc., SHARKOON Technologies GmbH, Shure Incorporated, Skullcandy Inc., Sony Corporation, SteelSeries ApS, Turtle Beach Corporation
Key Benefits for Stakeholders
– Get a comprehensive picture of the global gaming peripherals market
– Pinpoint growth sectors and trends for investment
Table of Contents
Part 1. Introduction
– Scope of the study
– Study period
– Geographical scope
– Research methodology
Part 2. Gaming peripherals market overview
Part 3. Market breakdown by product
– Gamepads
– Gaming headsets
– Gaming keyboards
– Gaming mouses
– Virtual reality devices
Part 4. Market breakdown by region
– North America
– Europe
– Asia-Pacific
– MEA (Middle East and Africa)
– Latin America
Part 5. Key companies
– Anker Innovations Co., Ltd
– Cooler Master Technology Inc.
– Corsair Gaming Inc.
– Creative Technology Ltd.
– GN Audio A/S (Jabra)
– Kingston Technology Company, Inc.
– Logitech International S.A.
– Mad Catz Global Limited
– Microsoft Corporation
– Plantronics, Inc.
– Razer Inc.
– Sennheiser electronic GmbH & Co. KG
– Sentey, Inc.
– SHARKOON Technologies GmbH
– Shure Incorporated
– Skullcandy Inc.
– Sony Corporation
– SteelSeries ApS
– Turtle Beach Corporation
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