Expected growth in the USA video games and consoles market is projected at USD 22.0 billion, reflecting a compound annual growth rate (CAGR) of approximately 4.9% during the upcoming 2024 to 2029 period. The US remains a global leader in the video game market, driven by early adoption of next-gen consoles and strong demand for multiplayer and immersive gaming experiences. The rise of cloud gaming platforms and streaming services is also reshaping the industry. Additionally, the growing popularity of eSports and in-game purchases reflects a shift towards digital revenue models.
This report provides a thorough assessment of the USA video games and consoles industry, presenting key market data including historical performance, growth trends, and future outlooks. It delves into various market segments and sub-segments, with a focus on important factors like product, revenue stream and distribution channel. Through this detailed assessment, the report helps uncover the growth potential of the video games and consoles industry.
Market Segmentation
The USA video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The video games and consoles market in USA is segmented across product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
The competitive landscape of the video games and consoles market features leading companies such as Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2019 to 2023. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.
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Obtain precise statistical data and forecasts for the USA video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the USA video games and consoles market: product, revenue stream and distribution channel.
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Anticipate the future trajectory of the USA video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
USA Video Games and Consoles Market – Product Analysis
USA Video Games and Consoles Market – Revenue Stream Analysis
USA Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Electronic Arts, Inc.
– Epic Games, Inc.
– Meta Platforms, Inc.
– Microsoft Corp.
– Nintendo Co., Ltd.
– Playrix Entertainment LLC
– Playtika Holding Corp.
– Roblox Corporation
– Scopely, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table USA Video Games and Consoles Market 2019-2029
Chart USA Video Games and Consoles Market, Net Growth, 2019-2029
Chart USA Video Games and Consoles Market, Growth Rates, 2019-2029
Table USA Video Games and Consoles Market by Product, 2019-2029
Chart USA Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart USA Video Games and Consoles Market by Product, 2019-2029
Table USA Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart USA Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart USA Video Games and Consoles Market by Revenue Stream, 2019-2029
Table USA Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart USA Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart USA Video Games and Consoles Market by Distribution Channel, 2019-2029
Table USA Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart USA Video Games and Consoles Market, by Companies, 2023
Table USA Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart USA Video Games and Consoles Market, by Brands, 2023
Table USA – Population (Millions) and Forecast
Table USA – Consumer Price Index (CPI) and Forecast
Table USA – Gross Domestic Product and Forecast
Table USA Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table USA Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation