Thailand Video Games and Consoles Market 2025

Report Code: HL1053TH Industry: Tags: , ,

Forecasted to grow at a moderate pace, the Thailand video games and consoles market size is expected to reach USD 3,749.9 million by 2030, up from USD 2,350.0 million in 2024, resulting in a CAGR of 8.1%. Thailand’s gaming market is rapidly expanding, driven by rising smartphone penetration and the growing popularity of mobile gaming. The country’s vibrant eSports scene has also contributed to increased engagement with video games. Furthermore, improvements in digital infrastructure and government support for the gaming industry are boosting local development and international partnerships.

This report presents a thorough analysis and future outlook for the Thailand video games and consoles market, covering historical data from 2020 to 2024 and forecasts up to 2030. It investigates market size, growth patterns, and segmented insights, revealing the trends transforming the industry. By dissecting critical aspects such as product, revenue stream and distribution channel, the report provides a comprehensive toolkit for understanding and capitalizing on market opportunities.


Market Segmentation


The Thailand video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: e-commerce, others

The Thailand video games and consoles market is categorized by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments consist of e-commerce, and others.


Competitive Landscape


The market features leading players such as Asphere Innovations Public Company Limited, ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Moon Active Ltd., Nintendo Co. Ltd., Roblox Corporation, Sony Corporation and Tencent Holdings Ltd.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Thailand video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Thailand video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Thailand video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Thailand video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Thailand Video Games and Consoles Market – Product Analysis
Thailand Video Games and Consoles Market – Revenue Stream Analysis
Thailand Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Asphere Innovations Public Company Limited
ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Moon Active Ltd.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Thailand Video Games and Consoles Market 2020-2030
Chart Thailand Video Games and Consoles Market, Net Growth, 2020-2030
Chart Thailand Video Games and Consoles Market, Growth Rates, 2020-2030
Table Thailand Video Games and Consoles Market by Product, 2020-2030
Chart Thailand Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Thailand Video Games and Consoles Market by Product, 2020-2030
Table Thailand Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Thailand Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Thailand Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Thailand Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Thailand Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Thailand Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Thailand Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Thailand Video Games and Consoles Market, by Companies, 2024
Table Thailand Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Thailand Video Games and Consoles Market, by Brands, 2024
Table Thailand – Population (Millions) and Forecast
Table Thailand – Consumer Price Index (CPI) and Forecast
Table Thailand – Gross Domestic Product and Forecast
Table Thailand Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Thailand Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Asphere Innovations Public Company Limited
ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Moon Active Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Sony Corporation
Tencent Holdings Ltd.


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What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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