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Electronic Games Market in South Korea 2021
2 August 2021
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in South Korea is set to grow by US$ 4 billion during 2021-2027, growing at a compound annual growth rate (CAGR) of 8.9% during the forecast period, according to data and analytics company StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The South Korea electronic games market is segmented on the basis of product. By product, it is categorized into games hardware, and games software. The games hardware segment held the largest market share in 2020.
The report has profiled some of the key players of the market such as Activision Blizzard Inc., NCSoft Corporation, Netmarble Corporation, Nexon Co. Ltd., NHN Entertainment Corporation, Nintendo Co. Ltd..
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Product: games hardware, and games software
Years Considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the South Korea electronic games market
Pinpoint growth sectors and trends for investment
Understand what the future of the electronic games market in South Korea looks like
Identify the competitive landscape and window of opportunity
Table of Contents
1. Market Definition
2. Research Methodology
3. Market Data & Outlook
3.1 Market Value
3.2 Market Value Forecast
4. Electronic Games Market by Product
4.1 Games Hardware
4.2 Games Software
5. Company Profiles
5.1 Activision Blizzard, Inc.
5.2 NCSoft Corporation
5.3 Netmarble Corporation
5.4 Nexon Co., Ltd.
5.5 NHN Entertainment Corporation
5.6 Nintendo Co., Ltd.
6.1 About StrategyHelix