Anticipated to grow steadily, the Poland video games and consoles market is expected to rise from USD 2,704.1 million in 2023 to USD 4,635.8 million by 2029, with a CAGR of 9.4% throughout the forecast period. Poland’s gaming market benefits from a strong tradition of video game development, with internationally successful titles boosting the country’s gaming ecosystem. Rising demand for high-quality, immersive gaming experiences is supported by an increasingly affluent middle class. Additionally, the country’s role as a major hub for game development in Europe is fostering innovation and market growth.
This report provides a thorough assessment of the Poland video games and consoles industry, presenting key market data including historical performance, growth trends, and future outlooks. It delves into various market segments and sub-segments, with a focus on important factors like product, revenue stream and distribution channel. Through this detailed assessment, the report helps uncover the growth potential of the video games and consoles industry.
Market Segmentation
The Poland video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The Poland video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
Key players dominating the video games and consoles market include Aventurine S.A., CD Projekt S.A., Electronic Arts Inc., Epic Games Inc., HTC Corp., Kiloo Group, Meta Platforms Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Outfit7 Limited, Rovio Entertainment Oyj, Scottgames LLC, Solebon LLC, Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2019 to 2023. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Poland video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Poland video games and consoles market: product, revenue stream and distribution channel.
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Gain deep insights into the dynamics of the Poland video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Poland video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Poland Video Games and Consoles Market – Product Analysis
Poland Video Games and Consoles Market – Revenue Stream Analysis
Poland Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Aventurine S.A.
– CD Projekt S.A.
– Electronic Arts, Inc.
– Epic Games, Inc.
– HTC Corp.
– Kiloo Group
– Meta Platforms, Inc.
– Microsoft Corp.
– Niantic, Inc.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Poland Video Games and Consoles Market 2019-2029
Chart Poland Video Games and Consoles Market, Net Growth, 2019-2029
Chart Poland Video Games and Consoles Market, Growth Rates, 2019-2029
Table Poland Video Games and Consoles Market by Product, 2019-2029
Chart Poland Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Poland Video Games and Consoles Market by Product, 2019-2029
Table Poland Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Poland Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Poland Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Poland Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Poland Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Poland Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Poland Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Poland Video Games and Consoles Market, by Companies, 2023
Table Poland Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Poland Video Games and Consoles Market, by Brands, 2023
Table Poland – Population (Millions) and Forecast
Table Poland – Consumer Price Index (CPI) and Forecast
Table Poland – Gross Domestic Product and Forecast
Table Poland Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Poland Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Aventurine S.A.
CD Projekt S.A.
Electronic Arts, Inc.
Epic Games, Inc.
HTC Corp.
Kiloo Group
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Outfit7 Limited
Rovio Entertainment Oyj
Scottgames, LLC
Solebon LLC
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA