
Expected to see substantial growth, the Poland video games and consoles market is anticipated to move from USD 2,704.1 million in 2024 to USD 4,635.8 million by 2030, corresponding to a CAGR of 9.4%. Poland’s gaming market benefits from a strong tradition of video game development, with internationally successful titles boosting the country’s gaming ecosystem. Rising demand for high-quality, immersive gaming experiences is supported by an increasingly affluent middle class. Additionally, the country’s role as a major hub for game development in Europe is fostering innovation and market growth.
This report offers a detailed examination of the Poland video games and consoles market, leveraging historical data from 2020 to 2024 and projecting trends through 2030. It evaluates market size, growth trajectories, and key drivers of change, providing a nuanced view of the industry’s development. Through a structured analysis of product, revenue stream and distribution channel, the report identifies strategic opportunities and challenges, supporting data-driven decision-making.
Market Segmentation
The Poland video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The segmentation of the Poland video games and consoles market product, revenue stream and distribution channel. In terms of product, the market is segmented into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
The report profiles major companies, including Aventurine S.A., CD Projekt S.A., Electronic Arts Inc., Epic Games Inc., HTC Corp., Kiloo Group, Meta Platforms Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Outfit7 Limited, Rovio Entertainment Oyj, Scottgames LLC, Solebon LLC, Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2020 to 2024. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Poland video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Poland video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Poland video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Poland video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Poland Video Games and Consoles Market – Product Analysis
Poland Video Games and Consoles Market – Revenue Stream Analysis
Poland Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Aventurine S.A.
CD Projekt S.A.
Electronic Arts, Inc.
Epic Games, Inc.
HTC Corp.
Kiloo Group
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Poland Video Games and Consoles Market 2020-2030
Chart Poland Video Games and Consoles Market, Net Growth, 2020-2030
Chart Poland Video Games and Consoles Market, Growth Rates, 2020-2030
Table Poland Video Games and Consoles Market by Product, 2020-2030
Chart Poland Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Poland Video Games and Consoles Market by Product, 2020-2030
Table Poland Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Poland Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Poland Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Poland Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Poland Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Poland Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Poland Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Poland Video Games and Consoles Market, by Companies, 2024
Table Poland Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Poland Video Games and Consoles Market, by Brands, 2024
Table Poland – Population (Millions) and Forecast
Table Poland – Consumer Price Index (CPI) and Forecast
Table Poland – Gross Domestic Product and Forecast
Table Poland Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Poland Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Aventurine S.A.
CD Projekt S.A.
Electronic Arts, Inc.
Epic Games, Inc.
HTC Corp.
Kiloo Group
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Outfit7 Limited
Rovio Entertainment Oyj
Scottgames, LLC
Solebon LLC
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
$425.0
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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