Philippines Video Games and Consoles Market 2024

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The Philippines video games and consoles market is set to increase from USD 1,150.7 million in 2023 to USD 1,940.5 million by 2029, reflecting a CAGR of 9.1% over the 2024 to 2029 timeframe. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.

The report provides a comprehensive analysis of the Philippines video games and consoles industry, presenting detailed market data including historical market size, growth rates, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.


Market Segmentation


The segmentation of the Philippines video games and consoles market is outlined below:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: e-commerce, others

The video games and consoles market in Philippines is segmented across product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover e-commerce, and others.


Competitive Landscape


The video games and consoles market is highly competitive, with key companies profiled in this report, including ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nintendo Co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.

This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 to 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Philippines Video Games and Consoles Market – Product Analysis
Philippines Video Games and Consoles Market – Revenue Stream Analysis
Philippines Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– ByteDance Ltd.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– Krafton, Inc.
– Microsoft Corp.
– miHoYo Co., Ltd.
– NetEase, Inc. (Yanxuan)
– Nintendo Co., Ltd.
– Roblox Corporation

Macroeconomic Data and Forecast
Disclaimer

FIGURES AND TABLES
Table Philippines Video Games and Consoles Market 2019-2029
Chart Philippines Video Games and Consoles Market, Net Growth, 2019-2029
Chart Philippines Video Games and Consoles Market, Growth Rates, 2019-2029
Table Philippines Video Games and Consoles Market by Product, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, 2019-2029
Table Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Philippines Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Philippines Video Games and Consoles Market, by Companies, 2023
Table Philippines Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Philippines Video Games and Consoles Market, by Brands, 2023
Table Philippines – Population (Millions) and Forecast
Table Philippines – Consumer Price Index (CPI) and Forecast
Table Philippines – Gross Domestic Product and Forecast
Table Philippines Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Philippines Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. Inc.
Tencent Holdings Ltd.
Valve Corporation


Product Type

Industry Statistics

Region

Asia Pacific

Published Date

2024

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