The Mexico video games and consoles market is poised for steady growth, with an expected increase of USD 1.9 billion, reflecting a compound annual growth rate (CAGR) of approximately 8.2% from 2024 to 2029. Mexico’s video game market is expanding due to growing mobile gaming penetration, supported by affordable smartphones and rising internet access. The increasing popularity of free-to-play games and microtransactions is engaging more players. Additionally, the country’s young population and improving economic conditions are driving demand for gaming consoles and related products.
The report delivers an in-depth analysis of the Mexico video games and consoles industry, offering extensive market data such as historical market size, growth trajectories, and forward-looking projections. It thoroughly examines key market categories and subcategories, emphasizing critical elements like product, revenue stream and distribution channel. By offering this detailed analysis, the report assists in uncovering the untapped potential of the video games and consoles market.
Market Segmentation
The following outlines the segmentation of the Mexico video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
The Mexico market for video games and consoles is divided based on product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, e-commerce, and others.
Competitive Landscape
Prominent companies operating within the market comprise Electronic Arts Inc., Epic Games Inc., Konami Group Corporation, Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company and Ubisoft Entertainment SA.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, analyzing their performance from 2019 to 2023. The results indicate changes in market share, emphasizing both established leaders and new entrants.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Mexico video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Mexico video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Mexico video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Mexico video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Mexico Video Games and Consoles Market – Product Analysis
Mexico Video Games and Consoles Market – Revenue Stream Analysis
Mexico Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Electronic Arts, Inc.
– Epic Games, Inc.
– Konami Group Corporation
– Microsoft Corp.
– Nintendo Co., Ltd.
– Sony Corporation
– Take-Two Interactive Software, Inc.
– Tencent Holdings Ltd.
– The Walt Disney Company
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table Mexico Video Games and Consoles Market 2019-2029
Chart Mexico Video Games and Consoles Market, Net Growth, 2019-2029
Chart Mexico Video Games and Consoles Market, Growth Rates, 2019-2029
Table Mexico Video Games and Consoles Market by Product, 2019-2029
Chart Mexico Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Mexico Video Games and Consoles Market by Product, 2019-2029
Table Mexico Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Mexico Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Mexico Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Mexico Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Mexico Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Mexico Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Mexico Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Mexico Video Games and Consoles Market, by Companies, 2023
Table Mexico Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Mexico Video Games and Consoles Market, by Brands, 2023
Table Mexico – Population (Millions) and Forecast
Table Mexico – Consumer Price Index (CPI) and Forecast
Table Mexico – Gross Domestic Product and Forecast
Table Mexico Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Mexico Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Electronic Arts, Inc.
Epic Games, Inc.
Konami Group Corporation
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
The Walt Disney Company
Ubisoft Entertainment SA