Latin America Video Games and Consoles Market 2024

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The Latin America video games and consoles sector is poised for a dynamic growth phase, anticipating an increase of USD 7.2 billion and a compound annual growth rate (CAGR) of approximately 8.4% from 2024 to 2029. Growing internet connectivity and the widespread adoption of mobile devices in countries like Brazil and Mexico are driving the gaming market. The increasing popularity of free-to-play models, along with a rise in casual gamers, is boosting engagement across the region. Moreover, economic improvements in key markets are leading to higher discretionary spending on gaming consoles and accessories.

This report provides a thorough assessment of the Latin America video games and consoles industry, presenting key market data including historical performance, growth trends, and future outlooks. It delves into various market segments and sub-segments, with a focus on important factors like product, revenue stream, distribution channel and country. Through this detailed assessment, the report helps uncover the growth potential of the video games and consoles industry.


Market Segmentation


The Latin America video games and consoles market is categorized into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
Country: Argentina, Brazil, Chile, Colombia, Mexico, others

The segmentation of the Latin America video games and consoles market product, revenue stream, distribution channel and country. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, e-commerce, and others. Geographically, the market spans Argentina, Brazil, Chile, Colombia, Mexico, and others.


Competitive Landscape


The Latin America video games and consoles market exhibits significant competition. Leading companies within the market include Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.

This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2019 to 2023. The findings highlight shifts in market share, revealing both established market leaders and emerging competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Latin America video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Latin America video games and consoles market: product, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the Latin America video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Latin America video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Latin America Video Games and Consoles Market – Product Analysis
Latin America Video Games and Consoles Market – Revenue Stream Analysis
Latin America Video Games and Consoles Market – Distribution Channel Analysis
Latin America Video Games and Consoles Market – Country Analysis
Key Players and Market Share
– Electronic Arts, Inc.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– Krafton, Inc.
– Microsoft Corp.
– Nintendo Co., Ltd.
– Sony Corporation
– Take-Two Interactive Software, Inc.
– Tencent Holdings Ltd.

Macroeconomic Data and Forecast
Disclaimer

FIGURES AND TABLES
Table Latin America Video Games and Consoles Market 2019-2029
Chart Latin America Video Games and Consoles Market, Net Growth, 2019-2029
Chart Latin America Video Games and Consoles Market, Growth Rates, 2019-2029
Table Latin America Video Games and Consoles Market by Product, 2019-2029
Chart Latin America Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Latin America Video Games and Consoles Market by Product, 2019-2029
Table Latin America Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Latin America Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Latin America Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Latin America Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Latin America Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Latin America Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Latin America Video Games and Consoles Market by Country, 2019-2029
Chart Latin America Video Games and Consoles Market by Country, CAGR Historic and Forecast, 2019-2029
Chart Latin America Video Games and Consoles Market by Country, 2019-2029
Table Latin America Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Latin America Video Games and Consoles Market, by Companies, 2023
Table Latin America Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Latin America Video Games and Consoles Market, by Brands, 2023
Table Latin America – Population (Millions) and Forecast
Table Latin America – Consumer Price Index (CPI) and Forecast
Table Latin America – Gross Domestic Product and Forecast
Table Latin America Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Latin America Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA


Product Type

Industry Statistics

Region

Latin America

Published Date

2024

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