Japan Video Games and Consoles Market 2025

Report Code: HL1047JA Industry: Tags: , ,

The market for video games and consoles is anticipated to decline by USD 1.5 billion by 2030, showcasing a CAGR of -1.5%. The country’s aging population and declining birth rates are reducing the core demographic of younger gamers, which could slow market growth. Additionally, shifting consumer preferences toward mobile gaming, where Japan remains strong, may impact the demand for traditional consoles. While Japan has historically been at the forefront of game development and hardware innovation, competition from international developers and mobile gaming giants could further pressure domestic companies.

The report aims to deliver comprehensive data on the Japan video games and consoles market, covering annual market size and growth rates over the past six years, along with projections through 2030. It provides an in-depth analysis of market categories and subcategories, with a particular focus on evolving trends by product, revenue stream and distribution channel.


Market Segmentation


The Japan video games and consoles market is classified into the following segments:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

The segmentation of the Japan video games and consoles market product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


The competitive landscape of the video games and consoles industry has been thoroughly analyzed, highlighting key players such as Bandai Namco Holdings Inc., Colopl Inc., CyberAgent Inc., GungHo Online Entertainment Inc., Konami Group Corporation, LY Corporation, Meta Platforms Inc., Mixi Inc., Niantic Inc., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Tencent Holdings Ltd. and Type-Moon Co. Ltd.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 to 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Japan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Japan video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Japan video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Japan video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Japan Video Games and Consoles Market – Product Analysis
Japan Video Games and Consoles Market – Revenue Stream Analysis
Japan Video Games and Consoles Market – Distribution Channel Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
Colopl, Inc.
CyberAgent, Inc.
GungHo Online Entertainment, Inc.
Konami Group Corporation
LY Corporation
Meta Platforms, Inc.
Mixi, Inc.
Niantic, Inc.

Macroeconomic Data and Forecast
Research Methodology
Disclaimer

FIGURES AND TABLES
Table Japan Video Games and Consoles Market 2020-2030
Chart Japan Video Games and Consoles Market, Net Growth, 2020-2030
Chart Japan Video Games and Consoles Market, Growth Rates, 2020-2030
Table Japan Video Games and Consoles Market by Product, 2020-2030
Chart Japan Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Japan Video Games and Consoles Market by Product, 2020-2030
Table Japan Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Japan Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Japan Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Japan Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Japan Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Japan Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Japan Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Japan Video Games and Consoles Market, by Companies, 2024
Table Japan Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Japan Video Games and Consoles Market, by Brands, 2024
Table Japan – Population (Millions) and Forecast
Table Japan – Consumer Price Index (CPI) and Forecast
Table Japan – Gross Domestic Product and Forecast
Table Japan Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Japan Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Bandai Namco Holdings, Inc.
Colopl, Inc.
CyberAgent, Inc.
GungHo Online Entertainment, Inc.
Konami Group Corporation
LY Corporation
Meta Platforms, Inc.
Mixi, Inc.
Niantic, Inc.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Tencent Holdings Ltd.
Type-Moon Co., Ltd.


$425.0

What's Inside?

→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet

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