Italy Video Games and Consoles Market 2024

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Incremental growth of USD 1.1 billion is anticipated in the Italy video games and consoles market, which will expand at a CAGR of approximately 4% over the forecast period spanning 2024 to 2029. Italy’s gaming market is growing, driven by increasing mobile gaming adoption and rising interest in console gaming. The country’s young population is contributing to higher engagement, particularly with free-to-play and online multiplayer games. Additionally, improvements in digital infrastructure are supporting the rise of cloud gaming services.

This report presents a detailed overview of the Italy video games and consoles industry, including key data on historical market size, growth rates, and future trends. It offers an in-depth analysis of different market segments, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.


Market Segmentation


The Italy video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others

In Italy, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of supermarkets and hypermarkets, electronics stores, e-commerce, and others.


Competitive Landscape


The Italy video games and consoles market is marked by intense competition, featuring leading companies such as Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Hi-Rez Studios Inc., Microsoft Corp., NetEase Inc. (Yanxuan), Nexon Co. Ltd., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sega Sammy Holdings Inc., SmileGate Inc., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., The Samsung Group, Ubisoft Entertainment SA, Valve Corporation, Vivendi SE and Wargaming Group Limited.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2019 to 2023. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


Why Buy This Report?


Obtain precise statistical data and forecasts for the Italy video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Italy video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Italy video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Italy video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
A single unlimited user license within the same organization, with no additional charges for extra users.


Table of Contents


TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
Italy Video Games and Consoles Market – Product Analysis
Italy Video Games and Consoles Market – Revenue Stream Analysis
Italy Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– Bandai Namco Holdings, Inc.
– Electronic Arts, Inc.
– Epic Games, Inc.
– Hi-Rez Studios, Inc.
– Microsoft Corp.
– NetEase, Inc. (Yanxuan)
– Nexon Co., Ltd.
– Niantic, Inc.
– Nintendo Co., Ltd.

Macroeconomic Data and Forecast
Disclaimer

FIGURES AND TABLES
Table Italy Video Games and Consoles Market 2019-2029
Chart Italy Video Games and Consoles Market, Net Growth, 2019-2029
Chart Italy Video Games and Consoles Market, Growth Rates, 2019-2029
Table Italy Video Games and Consoles Market by Product, 2019-2029
Chart Italy Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart Italy Video Games and Consoles Market by Product, 2019-2029
Table Italy Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Italy Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart Italy Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Italy Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Italy Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart Italy Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Italy Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart Italy Video Games and Consoles Market, by Companies, 2023
Table Italy Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart Italy Video Games and Consoles Market, by Brands, 2023
Table Italy – Population (Millions) and Forecast
Table Italy – Consumer Price Index (CPI) and Forecast
Table Italy – Gross Domestic Product and Forecast
Table Italy Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Italy Video Games and Consoles Market: Consumption per Capita (Population)


Companies Mentioned


Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Hi-Rez Studios, Inc.
Microsoft Corp.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Niantic, Inc.
Nintendo Co., Ltd.
Rovio Entertainment Oyj
Sega Sammy Holdings, Inc.
SmileGate, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
The Samsung Group
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE
Wargaming Group Limited


Product Type

Industry Statistics

Region

Europe

Published Date

2024

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