
Projections for the Europe video games and consoles market suggest a promising growth trajectory, with an anticipated rise of USD 18.2 billion and a CAGR nearing 5.2% over the next five years. Rising digital transformation across key markets like the UK, Germany, and France, with the adoption of cloud gaming platforms, is a major driver. Consumer demand for immersive gaming experiences, including virtual reality (VR) and augmented reality (AR), further boosts the market. Additionally, robust infrastructure and high disposable income levels support increased spending on gaming consoles and related content.
This report presents a thorough analysis and future outlook for the Europe video games and consoles market, covering historical data from 2020 to 2024 and forecasts up to 2030. It investigates market size, growth patterns, and segmented insights, revealing the trends transforming the industry. By dissecting critical aspects such as product, revenue stream, distribution channel and country, the report provides a comprehensive toolkit for understanding and capitalizing on market opportunities.
Market Segmentation
The Europe video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: supermarkets and hypermarkets, electronics stores, e-commerce, others
Country: France, Germany, Italy, Netherlands, Poland, Russia, Spain, Turkey, United Kingdom, others
The Europe video games and consoles market is segmented by product, revenue stream, distribution channel and country. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments consist of supermarkets and hypermarkets, electronics stores, e-commerce, and others. Geographically, the market is divided into France, Germany, Italy, Netherlands, Poland, Russia, Spain, Turkey, United Kingdom, and others.
Competitive Landscape
Key players dominating the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Niantic Inc., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 to 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Europe video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Europe video games and consoles market: product, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the Europe video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Europe video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Market Segmentation
Market Overview
Europe Video Games and Consoles Market – Product Analysis
Europe Video Games and Consoles Market – Revenue Stream Analysis
Europe Video Games and Consoles Market – Distribution Channel Analysis
Europe Video Games and Consoles Market – Country Analysis
Company Shares Analysis
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Sony Corporation
…
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Europe Video Games and Consoles Market 2020-2030
Chart Europe Video Games and Consoles Market, Net Growth, 2020-2030
Chart Europe Video Games and Consoles Market, Growth Rates, 2020-2030
Table Europe Video Games and Consoles Market by Product, 2020-2030
Chart Europe Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2020-2030
Chart Europe Video Games and Consoles Market by Product, 2020-2030
Table Europe Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Europe Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2020-2030
Chart Europe Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Europe Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Europe Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2020-2030
Chart Europe Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Europe Video Games and Consoles Market by Country, 2020-2030
Chart Europe Video Games and Consoles Market by Country, CAGR Historic and Forecast, 2020-2030
Chart Europe Video Games and Consoles Market by Country, 2020-2030
Table Europe Video Games and Consoles Market Share (%), by Companies, 2020-2024
Chart Europe Video Games and Consoles Market, by Companies, 2024
Table Europe Video Games and Consoles Market Share (%), by Brands, 2020-2024
Chart Europe Video Games and Consoles Market, by Brands, 2024
Table Europe – Population (Millions) and Forecast
Table Europe – Consumer Price Index (CPI) and Forecast
Table Europe – Gross Domestic Product and Forecast
Table Europe Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Europe Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
Bandai Namco Holdings, Inc.
Electronic Arts, Inc.
Epic Games, Inc.
Krafton, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Niantic, Inc.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
$1,675.0
What's Inside?
→ Market Estimates, Forecasts & Historical Data
→ Critical Performance Data and Rankings
→ Emerging Trends, Market Changes
→ PDF Report and Excel Datasheet
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