The outlook for the China video games and consoles market indicates a modest growth of USD 15.3 billion, with an expected compound annual growth rate (CAGR) of approximately 3.9% over the next five years. China’s position as the largest gaming market globally is driven by high mobile gaming consumption and the continued dominance of domestic gaming companies. Government policies supporting digital innovation, alongside a massive online population, also push the market forward. However, regulatory constraints on content and gaming time may influence future trends.
This report presents a detailed overview of the China video games and consoles industry, including key data on historical market size, growth rates, and future trends. It offers an in-depth analysis of different market segments, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Market Segmentation
The China video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distribution channel: electronics stores, e-commerce, others
The video games and consoles market in the China is segmented by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, and others.
Competitive Landscape
The market features leading players such as G-bits Network Technology Xiamen Co. Ltd., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Perfect World Co. Ltd., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd. and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.
The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2019 to 2023. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.
Why Buy This Report?
Obtain precise statistical data and forecasts for the China video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the China video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the China video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the China video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Table of Contents
TABLE OF CONTENTS
Key Findings
Report Scope
Research Methodology
Market Overview
China Video Games and Consoles Market – Product Analysis
China Video Games and Consoles Market – Revenue Stream Analysis
China Video Games and Consoles Market – Distribution Channel Analysis
Key Players and Market Share
– G-bits Network Technology Xiamen Co., Ltd.
– miHoYo Co., Ltd.
– NetEase, Inc. (Yanxuan)
– Nexon Co., Ltd.
– Nintendo Co., Ltd.
– Perfect World Co., Ltd.
– SmileGate, Inc.
– Sony Corporation
– Tencent Holdings Ltd.
…
Macroeconomic Data and Forecast
Disclaimer
FIGURES AND TABLES
Table China Video Games and Consoles Market 2019-2029
Chart China Video Games and Consoles Market, Net Growth, 2019-2029
Chart China Video Games and Consoles Market, Growth Rates, 2019-2029
Table China Video Games and Consoles Market by Product, 2019-2029
Chart China Video Games and Consoles Market by Product, CAGR Historic and Forecast, 2019-2029
Chart China Video Games and Consoles Market by Product, 2019-2029
Table China Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart China Video Games and Consoles Market by Revenue Stream, CAGR Historic and Forecast, 2019-2029
Chart China Video Games and Consoles Market by Revenue Stream, 2019-2029
Table China Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart China Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2019-2029
Chart China Video Games and Consoles Market by Distribution Channel, 2019-2029
Table China Video Games and Consoles Market Share (%), by Companies, 2019-2023
Chart China Video Games and Consoles Market, by Companies, 2023
Table China Video Games and Consoles Market Share (%), by Brands, 2019-2023
Chart China Video Games and Consoles Market, by Brands, 2023
Table China – Population (Millions) and Forecast
Table China – Consumer Price Index (CPI) and Forecast
Table China – Gross Domestic Product and Forecast
Table China Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table China Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
G-bits Network Technology Xiamen Co., Ltd.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Perfect World Co., Ltd.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.