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Electronic Games Market in Asia Pacific 2021
2 August 2021
Electronic game, also called computer game or video game, is any game where players interact with objects displayed on a screen for the sake of entertainment. Electronic game can be played on a computing device, such as a personal computer, gaming console or mobile phone. The electronic games market in Asia Pacific is set to grow by US$ 46 billion during 2021-2027, growing at a compound annual growth rate (CAGR) of 7.9% during the forecast period, according to data and analytics company StrategyHelix. Awareness of the cognitive and intellectual benefits of video games, steady increase in the number of gamers, influence of technology in promoting video games, development of augmented reality (AR) and virtual reality (VR), continuously rising personnel disposable income levels are expected to boost the market growth in the coming years.
The report provides up-to-date market size data for period 2017-2020 and forecast to 2027 covering key market aspects like sales value for electronic games. The Asia Pacific electronic games market is segmented on the basis of product, genre, platform, and country. By product, it is categorized into games hardware, and games software. The games hardware segment held the largest market share in 2020. By genre, the electronic games market is divided into action, sports, role-playing games, adventure, and others. Based on platform, the electronic games market is divided into mobile, console, and PC.
The report has profiled some of the key players of the market such as Activision Blizzard Inc., BANDAI NAMCO Holdings Inc., COLOPL Inc., Konami Holdings Corporation, miHoYo Co. Ltd., NetEase Inc., Nintendo Co. Ltd., Perfect World Co. Ltd., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd..
The report is an invaluable resource for companies and organizations active in this industry. It provides a cohesive picture of the electronic games market to help drive informed decision making for industry executives, policy makers, academic, and analysts.
Product: games hardware, and games software
Genre: action, sports, role-playing games, adventure, and others
Platform: mobile, console, and PC
Country: Australia, China, India, Japan, Philippines, Singapore, South Korea, Taiwan, and Thailand
Years Considered: this report covers the period 2017 to 2027
Key Benefits for Stakeholders
Get a comprehensive picture of the Asia Pacific electronic games market
Identify regional strategies and strategic priorities on the basis of local data and analysis
Pinpoint growth sectors and trends for investment
Understand what the future of the electronic games market in Asia Pacific looks like
Identify the competitive landscape and window of opportunity
Table of Contents
1. Market Definition
2. Research Methodology
3. Market Data & Outlook
3.1 Market Value
3.2 Market Value Forecast
4. Electronic Games Market by Product
4.1 Games Hardware
4.2 Games Software
5. Electronic Games Market by Genre
5.3 Role-Playing Games
6. Electronic Games Market by Platform
7. Electronic Games Market by Country
7.7 South Korea
8. Company Profiles
8.1 Activision Blizzard, Inc.
8.2 BANDAI NAMCO Holdings Inc.
8.3 COLOPL Inc.
8.4 Konami Holdings Corporation
8.5 miHoYo Co., Ltd.
8.6 NetEase, Inc.
8.7 Nintendo Co., Ltd.
8.8 Perfect World Co., Ltd.
8.9 Square Enix Holdings Co., Ltd.
8.10 Tencent Holdings Ltd.
9.1 About StrategyHelix