Video Games and Consoles Market in Taiwan

Tamanho do mercado, Compartilhar & Previsões

The Taiwan video games and consoles market is likely to exhibit mild growth, with a projected increase from USD 2,700.1 milhões em 2024 para USD 3,597.8 milhão por 2030, corresponding to a CAGR of 4.9% during the 2025 para 2030 timeframe. Taiwan’s strong manufacturing base in gaming hardware, particularly in semiconductors, positions it as a key player in the global gaming supply chain. The domestic market is driven by high smartphone penetration and demand for competitive gaming, with eSports gaining increasing prominence. Additionally, Taiwan’s consumer base has embraced digital gaming, driving both console and mobile game sales.

This report delivers a comprehensive analysis and forward-looking perspective on the Taiwan video games and consoles market, spanning historical data from 2020 para 2024 and market projections through 2030. By examining market size, growth rates, and segmented insights, the report highlights the dynamic shifts and emerging trends shaping the industry. It provides a granular breakdown across key dimensions, including product, revenue stream and distribution channel, offering stakeholders a detailed roadmap for strategic decision-making.


Segmentação de Mercado


The Taiwan video games and consoles market is classified into the following segments:
Produto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canal de distribuição: supermarkets and hypermarkets, electronics stores, comércio eletrônico, outros

The Taiwan market for video games and consoles is divided based on product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, comércio eletrônico, e outros.


Cenário Competitivo


The Taiwan video games and consoles market remains highly competitive, with major players including Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Mad Head Limited, Microsoft Corp., NCSoft Corporation, Nintendo Co. Ltda., Soft Star Entertainment Inc., Sony Corporation, Square Enix Holdings Co. Ltda., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Vivendi SE.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 para 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


Por que comprar este relatório?


Obtain precise statistical data and forecasts for the Taiwan video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Taiwan video games and consoles market: product, revenue stream and distribution channel.
Desenvolva estratégias específicas da região e defina prioridades estratégicas com base na análise de dados localizados.
Gain deep insights into the dynamics of the Taiwan video games and consoles market.
Identifique oportunidades de investimento de alto potencial, visando setores de crescimento e tendências emergentes.
Anticipate the future trajectory of the Taiwan video games and consoles market with informed projections.
Avalie o cenário competitivo para determinar o momento ideal para capitalizar as oportunidades de mercado.
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Índice


ÍNDICE
Principais conclusões
Segmentação de Mercado
Visão geral do mercado
Taiwan Video Games and Consoles MarketProduct Analysis
Taiwan Video Games and Consoles MarketRevenue Stream Analysis
Taiwan Video Games and Consoles Market – Análise do Canal de Distribuição
Análise de ações da empresa
Bandai Namco Holdings, Inc..
Electronic Arts, Inc..
Epic Games, Inc..
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltda.
Soft Star Entertainment, Inc..
Sony Corporation

Dados e previsões macroeconómicas
Metodologia de Pesquisa
Isenção de responsabilidade

FIGURAS E TABELAS
Table Taiwan Video Games and Consoles Market 2020-2030
Chart Taiwan Video Games and Consoles Market, Crescimento Líquido, 2020-2030
Chart Taiwan Video Games and Consoles Market, Taxas de crescimento, 2020-2030
Table Taiwan Video Games and Consoles Market by Product, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, Histórico e previsão CAGR, 2020-2030
Chart Taiwan Video Games and Consoles Market by Product, 2020-2030
Table Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, Histórico e previsão CAGR, 2020-2030
Chart Taiwan Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, Histórico e previsão CAGR, 2020-2030
Chart Taiwan Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Taiwan Video Games and Consoles Market Share (%), por empresas, 2020-2024
Chart Taiwan Video Games and Consoles Market, por empresas, 2024
Table Taiwan Video Games and Consoles Market Share (%), por marcas, 2020-2024
Chart Taiwan Video Games and Consoles Market, por marcas, 2024
Table Taiwan – População (Milhões) e Previsão
Table Taiwan – Índice de Preços ao Consumidor (IPC) e Previsão
Table Taiwan – Produto Interno Bruto e Previsão
Table Taiwan Video Games and Consoles Market: Gaste como proporção do PIB (%)
Table Taiwan Video Games and Consoles Market: Consumo per capita (População)


Empresas mencionadas


Bandai Namco Holdings, Inc..
Electronic Arts, Inc..
Epic Games, Inc..
Mad Head Limited
Microsoft Corp.
NCSoft Corporation
Nintendo Co., Ltda.
Soft Star Entertainment, Inc..
Sony Corporation
Square Enix Holdings Co., Ltda.
Take-Two Interactive Software, Inc..
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE


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Tipo de produto

Pesquisa de mercado

Região

Ásia-Pacífico

Data de publicação

2025

Acessar dados

USD 425

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O que há dentro?
→ Estimativas de Mercado, Previsões & Dados históricos
→ Dados e classificações críticas de desempenho
→ Tendências emergentes, Mudanças de mercado
→ Relatório PDF e planilha de dados Excel