The forecast period from 2025 para 2030 suggests that the Canada video games and consoles market will see a slight growth trajectory, with an anticipated increase of USD 1.4 billion and a CAGR of around 4.6%. Canada’s gaming market is thriving due to a strong tradition of game development and a tech-savvy population. The adoption of cloud gaming and virtual reality technologies is further driving growth. Additionally, a robust infrastructure and high disposable income levels are supporting consumer spending on next-generation consoles and gaming content.
Delivering a data-driven perspective on the Canada video games and consoles market, the report details historical performance over the past six years and projects future trends through 2030. It delves into market segmentation, analyzing developments across product, revenue stream and distribution channel.
Segmentação de Mercado
The segmentation of the Canada video games and consoles market is outlined below:
Produto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canal de distribuição: supermarkets and hypermarkets, electronics stores, comércio eletrônico, outros
The video games and consoles market in Canada is segmented across product, revenue stream and distribution channel. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, electronics stores, comércio eletrônico, and others.
Cenário Competitivo
In examining the competitive landscape, key players in the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltda., Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2020 para 2024. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Why Buy This Report?
Obtain precise statistical data and forecasts for the Canada video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Canada video games and consoles market: product, revenue stream and distribution channel.
Develop region-specific strategies and set strategic priorities based on localized data analysis.
Gain deep insights into the dynamics of the Canada video games and consoles market.
Identify high-potential investment opportunities by targeting growth sectors and emerging trends.
Anticipate the future trajectory of the Canada video games and consoles market with informed projections.
Assess the competitive landscape to determine the ideal timing for capitalizing on market opportunities.
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Índice
ÍNDICE
Key Findings
Segmentação de Mercado
Visão geral do mercado
Canada Video Games and Consoles Market – Product Analysis
Canada Video Games and Consoles Market – Revenue Stream Analysis
Canada Video Games and Consoles Market – Análise do Canal de Distribuição
Análise de ações da empresa
Bandai Namco Holdings, Inc..
Electronic Arts, Inc..
Epic Games, Inc..
Meta Platforms, Inc..
Microsoft Corp.
Nintendo Co., Ltda.
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc..
…
Dados e previsões macroeconómicas
Metodologia de Pesquisa
Isenção de responsabilidade
FIGURAS E TABELAS
Table Canada Video Games and Consoles Market 2020-2030
Chart Canada Video Games and Consoles Market, Crescimento Líquido, 2020-2030
Chart Canada Video Games and Consoles Market, Taxas de crescimento, 2020-2030
Table Canada Video Games and Consoles Market by Product, 2020-2030
Chart Canada Video Games and Consoles Market by Product, Histórico e previsão CAGR, 2020-2030
Chart Canada Video Games and Consoles Market by Product, 2020-2030
Table Canada Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Canada Video Games and Consoles Market by Revenue Stream, Histórico e previsão CAGR, 2020-2030
Chart Canada Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Canada Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Canada Video Games and Consoles Market by Distribution Channel, Histórico e previsão CAGR, 2020-2030
Chart Canada Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Canada Video Games and Consoles Market Share (%), por empresas, 2020-2024
Chart Canada Video Games and Consoles Market, por empresas, 2024
Table Canada Video Games and Consoles Market Share (%), por marcas, 2020-2024
Chart Canada Video Games and Consoles Market, por marcas, 2024
Table Canada – População (Milhões) e Previsão
Table Canada – Índice de Preços ao Consumidor (IPC) e Previsão
Table Canada – Produto Interno Bruto e Previsão
Table Canada Video Games and Consoles Market: Gaste como proporção do PIB (%)
Table Canada Video Games and Consoles Market: Consumo per capita (População)
Companies Mentioned
Bandai Namco Holdings, Inc..
Electronic Arts, Inc..
Epic Games, Inc..
Meta Platforms, Inc..
Microsoft Corp.
Nintendo Co., Ltda.
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, Inc..
Tencent Holdings Ltd.
Ubisoft Entertainment SA

