Netherlands Toys and Games Market 2024

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The toys and games in Netherlands market is expected to increase by USD 1.0 bilhão, at a compound annual growth rate (Cagr) de 4% de 2024 para 2029, according to the latest edition of the Toys and Games Market in Netherlands Report. The Netherlandstoys and games market is driven by increasing demand for eco-friendly and educational toys, while licensed toys remain popular. The video games market is growing steadily, with mobile gaming leading the way, supported by high internet penetration and strong digital infrastructure.

The report offers a comprehensive evaluation of the Netherlands toys and games market, presenting crucial data on historical market size, growth patterns, and future projections. It provides a thorough breakdown of market segments and sub-segments, with a focus on key variables such as product, and distribution channel. This comprehensive evaluation aids in identifying the growth potential within the toys and games industry.


Segmentação de mercado


The toys and games market in Netherlands is classified into the following segments:
Produto: traditional toys and games (licensed, non-licensed), video games and consoles
Canal de distribuição: supermercados e hipermercados, lojas eletrônicas, toy stores, comércio eletrônico, outros

The Netherlands toys and games market is segmented on the basis of product, and distribution channel. Por produto, the toys and games market in Netherlands has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Based upon distribution channel, the toys and games market in Netherlands is categorized into supermarkets and hypermarkets, lojas eletrônicas, toy stores, comércio eletrônico, e outros.


Cenário competitivo


The Netherlands toys and games market is highly competitive. The competitive landscape of the industry has also been examined along with the profiles of the key players VTech Holdings Limited, Van der Meulen B.V., Ubisoft Entertainment SA, The Walt Disney Company, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Spin Master Ltd., Sony Corporation, Simba Dickie Group, Ravensburger AG, Nintendo co. Ltd., Niantic Inc., Microsoft Corp., MGA Entertainment Inc., Meta Platforms Inc., Mattel Inc., LEGO Group, Krafton Inc., Konami Group Corporation, Jumbo Nederland B.V., Identity Games International B.V., Hasbro Inc., geobra Brandstatter Stiftung & Co. KG, Epic Games Inc., Electronic Arts Inc., Bandai Namco Holdings Inc., 999 Games Holding B.V.

The report presents a detailed analysis of the Netherlands toys and games market, focusing on the performance of major companies between 2019 e 2023. The data offers valuable insights into market share fluctuations, identifying established leaders and the ascent of new entrants. Such information provides companies with the tools needed to enhance their strategic positioning and remain competitive, even as market conditions evolve.


Por que comprar este relatório?


Obtain precise statistical data and forecasts for the Netherlands toys and games market.
Desenvolva estratégias específicas da região e defina prioridades estratégicas com base em análise de dados localizada.
Gain deep insights into the dynamics of the Netherlands toys and games market.
Identifique oportunidades de investimento de alto potencial, direcionando os setores de crescimento e tendências emergentes.
Anticipate the future trajectory of the Netherlands toys and games market with informed projections.
Avalie o cenário competitivo para determinar o tempo ideal para capitalizar as oportunidades de mercado.


Índice


ÍNDICE
Key findings
Report scope
Research methodology
Market overviewNetherlands toys and games marketproduct analysis
Netherlands toys and games marketdistribution channel analysis
Key players and market share
VTech Holdings Limited
Van der Meulen B.V.
Ubisoft Entertainment SA
The Walt Disney Company
– Tencent Holdings Ltd.

Macroeconomic data and forecast
Isenção de responsabilidade

Figuras e mesas
Table Netherlands toys and games market 2019-2029
Chart Netherlands toys and games market, net growth, 2019-2029
Chart Netherlands toys and games market, taxas de crescimento, 2019-2029
Table Netherlands toys and games market by product, 2019-2029
Chart Netherlands toys and games market by product, CAGR historic and forecast, 2019-2029
Chart Netherlands toys and games market by product, 2019-2029
Table Netherlands toys and games market by distribution channel, 2019-2029
Chart Netherlands toys and games market by distribution channel, CAGR historic and forecast, 2019-2029
Chart Netherlands toys and games market by distribution channel, 2019-2029
Table Netherlands toys and games market share (%), by companies, 2019-2023
Chart Netherlands toys and games market, by companies, 2023
Table Netherlands toys and games market share (%), by brands, 2019-2023
Chart Netherlands toys and games market, by brands, 2023
Table Netherlandspopulation (millions) and forecast
Table Netherlandsconsumer price index (CPI) and forecast
Table Netherlandsgross domestic product and forecast
Table Netherlands toys and games market: spend as a proportion of GDP (%)
Table Netherlands toys and games market: consumption per capita (population)


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