Indonesia Toys and Games Market 2024

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The toys and games market in Indonesia is projected to rise by USD 2.8 billion by 2029, according to the latest market study results. It is anticipated to expand at a CAGR of 11.1 percent during the forecast period. Indonesia’s toys and games market is growing, driven by a young population and rising disposable incomes. Traditional toys remain popular, especially educational and licensed products. The video games segment, particularly mobile gaming, is thriving due to widespread smartphone usage and affordable internet access, with strong demand for both locally developed and international games.

This report presents a detailed overview of the Indonesia toys and games industry, incluindo dados importantes sobre o tamanho do mercado histórico, taxas de crescimento, e tendências futuras. Oferece uma análise aprofundada de diferentes segmentos de mercado, prestando muita atenção a fatores como o produto, e canal de distribuição. This detailed analysis supports the identification of growth opportunities within the toys and games industry.


Segmentação de mercado


The toys and games market in Indonesia is structured as follows:
Produto: traditional toys and games (licensed, non-licensed), video games and consoles
Canal de distribuição: lojas de conveniência, supermercados e hipermercados, lojas eletrônicas, toy stores, comércio eletrônico, outros

The Indonesia toys and games market is segmented on the basis of product, e canal de distribuição. Based on product, the toys and games market in Indonesia is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. On the basis of distribution channel, the toys and games market in Indonesia has been segmented into convenience stores, supermercados e hipermercados, lojas eletrônicas, toy stores, comércio eletrônico, e outros.


Cenário competitivo


The Indonesia toys and games market is highly competitive. The leading players in the toys and games market include VTech Holdings Limited, Vivendi SE, Valve Corporation, Tencent Holdings Ltd., Roblox Corporation, PT Megaxus Infotech, P.T. Lyto Datarindo Fortuna, Nintendo co. Ltd., Mihoyo co. Ltd., Microsoft Corp., Mattel Inc., LEGO Group, IGG Inc., Hasbro Inc., Garena Interactive Holding Ltd., Epic Games Inc., ByteDance Ltd.

This report provides a thorough assessment of the Indonesia toys and games market, examining the performance of leading players from 2019 para 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.


Por que comprar este relatório?


Obtain precise statistical data and forecasts for the Indonesia toys and games market.
Desenvolva estratégias específicas da região e defina prioridades estratégicas com base em análise de dados localizada.
Gain deep insights into the dynamics of the Indonesia toys and games market.
Identifique oportunidades de investimento de alto potencial, direcionando os setores de crescimento e tendências emergentes.
Anticipate the future trajectory of the Indonesia toys and games market with informed projections.
Avalie o cenário competitivo para determinar o tempo ideal para capitalizar as oportunidades de mercado.


Índice


ÍNDICE
Principais descobertas
Escopo de relatório
Metodologia de pesquisa
Market overviewIndonesia toys and games marketproduct analysis
Indonesia toys and games market – Análise do canal de distribuição
Principais players e participação de mercado
VTech Holdings Limited
Vivendi SE
Valve Corporation
– Tencent Holdings Ltd.
Roblox Corporation

Dados macroeconômicos e previsão
Isenção de responsabilidade

Figuras e mesas
Table Indonesia toys and games market 2019-2029
Chart Indonesia toys and games market, crescimento líquido, 2019-2029
Chart Indonesia toys and games market, taxas de crescimento, 2019-2029
Table Indonesia toys and games market by product, 2019-2029
Chart Indonesia toys and games market by product, CAGR Histórico e Previsão, 2019-2029
Chart Indonesia toys and games market by product, 2019-2029
Table Indonesia toys and games market by distribution channel, 2019-2029
Chart Indonesia toys and games market by distribution channel, CAGR Histórico e Previsão, 2019-2029
Chart Indonesia toys and games market by distribution channel, 2019-2029
Table Indonesia toys and games market share (%), por empresas, 2019-2023
Chart Indonesia toys and games market, por empresas, 2023
Table Indonesia toys and games market share (%), por marcas, 2019-2023
Chart Indonesia toys and games market, por marcas, 2023
Table Indonesia – população (milhões) e previsão
Table Indonesia – Índice de preços ao consumidor (CPI) e previsão
Table Indonesia – Produto interno bruto e previsão
Table Indonesia toys and games market: Gaste como proporção de PIB (%)
Table Indonesia toys and games market: consumo per capita (população)


Tipo de produto

Estatísticas da indústria

Região

Ásia -Pacífico

Data publicada

2024

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