The Philippines video games and consoles market is set to increase from USD 1,150.7 milhão em 2023 para USD 1,940.5 milhão por 2029, refletindo um CAGR de 9.1% sobre o 2024 para 2029 tempo de tempo. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.
The report provides a comprehensive analysis of the Philippines video games and consoles industry, presenting detailed market data including historical market size, taxas de crescimento, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, Fluxo de receita e canal de distribuição. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.
Segmentação de mercado
The segmentation of the Philippines video games and consoles market is outlined below:
Produto: dispositivos (Consoles de jogos portáteis, consoles estacionários, Fones de ouvido VR/AR), software de videogame (Jogos de console, Jogos para celular, Jogos e assinaturas online, Jogos para PC)
Fluxo de receita: aplicativo pago, compras no aplicativo
Canal de distribuição: comércio eletrônico, outros
The video games and consoles market in Philippines is segmented across product, Fluxo de receita e canal de distribuição. Por produto, the market includes devices (Consoles de jogos portáteis, consoles estacionários, Fones de ouvido VR/AR), e software de videogame (Jogos de console, Jogos para celular, Jogos e assinaturas online, Jogos para PC). Revenue stream categories include paid app, e compras no aplicativo. Distribution channel segments cover e-commerce, e outros.
Cenário competitivo
The video games and consoles market is highly competitive, Com as principais empresas perfiladas neste relatório, including ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., Mihoyo co. Ltd., NETEASE INC. (Yanxuan), Nintendo co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 para 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.
Por que comprar este relatório?
Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: produto, Fluxo de receita e canal de distribuição.
Desenvolva estratégias específicas da região e defina prioridades estratégicas com base em análise de dados localizada.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
Identifique oportunidades de investimento de alto potencial, direcionando os setores de crescimento e tendências emergentes.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
Avalie o cenário competitivo para determinar o tempo ideal para capitalizar as oportunidades de mercado.
Uma única licença de usuário ilimitada dentro da mesma organização, Sem cobranças adicionais para usuários extras.
Índice
ÍNDICE
Principais descobertas
Escopo de relatório
Metodologia de pesquisa
Visão geral do mercado
Philippines Video Games and Consoles Market – Análise do produto
Philippines Video Games and Consoles Market – Análise de fluxo de receita
Philippines Video Games and Consoles Market – Análise do canal de distribuição
Principais players e participação de mercado
– ByteDance Ltd.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– Krafton, Inc.
– Microsoft Corp.
– Mihoyo Co., Ltd.
– NETEASE, Inc. (Yanxuan)
– Nintendo Co., Ltd.
– Roblox Corporation
…
Dados macroeconômicos e previsão
Isenção de responsabilidade
Figuras e mesas
Table Philippines Video Games and Consoles Market 2019-2029
Chart Philippines Video Games and Consoles Market, Crescimento líquido, 2019-2029
Chart Philippines Video Games and Consoles Market, Taxas de crescimento, 2019-2029
Table Philippines Video Games and Consoles Market by Product, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, CAGR Histórico e Previsão, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, 2019-2029
Table Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR Histórico e Previsão, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR Histórico e Previsão, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Philippines Video Games and Consoles Market Share (%), por empresas, 2019-2023
Chart Philippines Video Games and Consoles Market, por empresas, 2023
Table Philippines Video Games and Consoles Market Share (%), por marcas, 2019-2023
Chart Philippines Video Games and Consoles Market, por marcas, 2023
Table Philippines – População (Milhões) e previsão
Table Philippines – Índice de preços ao consumidor (CPI) e previsão
Table Philippines – Produto interno bruto e previsão
Table Philippines Video Games and Consoles Market: Gaste como proporção de PIB (%)
Table Philippines Video Games and Consoles Market: Consumo per capita (População)
Empresas mencionadas
ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
Mihoyo Co., Ltd.
NETEASE, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. Inc.
Tencent Holdings Ltd.
Valve Corporation