According to the latest estimates, the toys and games in New Zealand market size is expected to increase from USD 1,274 miljoen in 2023 naar USD 1,890 miljoen door 2029, garnering a CAGR of 6.8% over the evaluated period. New Zealand’s market for toys and games is driven by increasing consumer preference for licensed toys and eco-friendly products. The video games segment, particularly mobile and console gaming, is growing rapidly, supported by high internet penetration and strong e-sports engagement.
This report provides a thorough assessment of the New Zealand toys and games industry, Belangrijke marktgegevens presenteren, inclusief historische prestaties, groeitrends, en toekomstige vooruitzichten. Het duikt in verschillende marktsegmenten en subsegmenten, met een focus op belangrijke factoren zoals product, en distributiekanaal. Door deze gedetailleerde beoordeling, the report helps uncover the growth potential of the toys and games industry.
Marktsegmentatie
The toys and games market in New Zealand is categorized into the following segments:
Product: traditional toys and games (licensed, non-licensed), video games and consoles
Distributiekanaal: supermarkten en hypermarkten, electronics stores, toy stores, e-commerce, anderen
The New Zealand toys and games market is segmented on the basis of product, en distributiekanaal. Door product, the toys and games market in New Zealand has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Based upon distribution channel, the toys and games market in New Zealand is categorized into supermarkets and hypermarkets, electronics stores, toy stores, e-commerce, en anderen.
Waarom dit rapport kopen?
Obtain precise statistical data and forecasts for the New Zealand toys and games market.
Ontwikkel regiospecifieke strategieën en stel strategische prioriteiten vast op basis van gelokaliseerde gegevensanalyse.
Gain deep insights into the dynamics of the New Zealand toys and games market.
Identificeer beleggingsmogelijkheden met hoge potentieel door zich te richten op groeisectoren en opkomende trends.
Anticipate the future trajectory of the New Zealand toys and games market with informed projections.
Inhoudsopgave
INHOUDSOPGAVE
Belangrijke bevindingen
Meld de reikwijdte
Onderzoeksmethode
Market overviewNew Zealand toys and games market – Productanalyse
New Zealand toys and games market – Distributiekanaalanalyse
Macro -economische gegevens en voorspelling
Vrijwaring
Cijfers en tafels
Table New Zealand toys and games market 2019-2029
Chart New Zealand toys and games market, netto groei, 2019-2029
Chart New Zealand toys and games market, groeipercentage, 2019-2029
Table New Zealand toys and games market by product, 2019-2029
Chart New Zealand toys and games market by product, CAGR Historic en Forecast, 2019-2029
Chart New Zealand toys and games market by product, 2019-2029
Table New Zealand toys and games market by distribution channel, 2019-2029
Chart New Zealand toys and games market by distribution channel, CAGR Historic en Forecast, 2019-2029
Chart New Zealand toys and games market by distribution channel, 2019-2029
Table New Zealand – bevolking (miljoenen) en voorspelling
Table New Zealand – Consumentenprijsindex (CPI) en voorspelling
Table New Zealand – bruto binnenlands product en voorspelling
Table New Zealand toys and games market: Besteed als een deel van het bbp (%)
Table New Zealand toys and games market: Consumptie per hoofd van de bevolking (bevolking)