Anticipated to grow steadily, the Malaysia video games and consoles market is expected to rise from USD 1,671.7 miljoen in 2023 naar USD 2,682.4 miljoen door 2029, with a CAGR of 8.2% throughout the forecast period. The growth of mobile gaming, supported by improving digital infrastructure, is a key driver in Malaysia. Aanvullend, government initiatives aimed at developing the country’s gaming industry, including incentives for local game developers, foster industry growth. A tech-savvy youth population increasingly engages in both casual and competitive gaming, boosting overall demand.
This report presents a detailed overview of the Malaysia video games and consoles industry, inclusief belangrijke gegevens over historische marktomvang, groeipercentage, en toekomstige trends. Het biedt een diepgaande analyse van verschillende marktsegmenten, paying close attention to factors like product, revenue stream and distribution channel. This detailed analysis supports the identification of growth opportunities within the video games and consoles industry.
Marktsegmentatie
The Malaysia video games and consoles market is structured as follows:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Distributiekanaal: electronics stores, e-commerce, anderen
The segmentation of the Malaysia video games and consoles market product, revenue stream and distribution channel. Door product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments consist of electronics stores, e-commerce, en anderen.
Competitief landschap
The video games and consoles market is dominated by key players, including ByteDance Ltd., Electronic Arts Inc., Garena Interactive Holding Ltd., Konami Group Corporation, Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., Roblox Corporation, Shanghai Lilith Technology Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2019 naar 2023. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.
Waarom dit rapport kopen?
Obtain precise statistical data and forecasts for the Malaysia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Malaysia video games and consoles market: product, revenue stream and distribution channel.
Ontwikkel regiospecifieke strategieën en stel strategische prioriteiten vast op basis van gelokaliseerde gegevensanalyse.
Gain deep insights into the dynamics of the Malaysia video games and consoles market.
Identificeer beleggingsmogelijkheden met hoge potentieel door zich te richten op groeisectoren en opkomende trends.
Anticipate the future trajectory of the Malaysia video games and consoles market with informed projections.
Beoordeel het concurrentielandschap om de ideale timing te bepalen voor het benutten van marktkansen.
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Inhoudsopgave
INHOUDSOPGAVE
Belangrijke bevindingen
Meld de reikwijdte
Onderzoeksmethode
Marktoverzicht
Malaysia Video Games and Consoles Market – Product Analysis
Malaysia Video Games and Consoles Market – Revenue Stream Analysis
Malaysia Video Games and Consoles Market – Distributiekanaalanalyse
Belangrijke spelers en marktaandeel
– ByteDance Ltd.
– Electronic Arts, Inc.
– Garena Interactive Holding Ltd.
– Konami Group Corporation
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– Roblox Corporation
– Shanghai Lilith Technology Co., Ltd.
…
Macro -economische gegevens en voorspelling
Vrijwaring
Cijfers en tafels
Table Malaysia Video Games and Consoles Market 2019-2029
Chart Malaysia Video Games and Consoles Market, Netto groei, 2019-2029
Chart Malaysia Video Games and Consoles Market, Groeipercentage, 2019-2029
Table Malaysia Video Games and Consoles Market by Product, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, CAGR Historic en Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Product, 2019-2029
Table Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, CAGR Historic en Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, CAGR Historic en Forecast, 2019-2029
Chart Malaysia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Malaysia Video Games and Consoles Market Share (%), door bedrijven, 2019-2023
Chart Malaysia Video Games and Consoles Market, door bedrijven, 2023
Table Malaysia Video Games and Consoles Market Share (%), door merken, 2019-2023
Chart Malaysia Video Games and Consoles Market, door merken, 2023
Table Malaysia – Bevolking (Miljoenen) en voorspelling
Table Malaysia – Consumentenprijsindex (CPI) en voorspelling
Table Malaysia – Bruto binnenlands product en voorspelling
Table Malaysia Video Games and Consoles Market: Besteed als een deel van het bbp (%)
Table Malaysia Video Games and Consoles Market: Consumptie per hoofd van de bevolking (Bevolking)
De genoemde bedrijven
ByteDance Ltd.
Electronic Arts, Inc.
Garena Interactive Holding Ltd.
Konami Group Corporation
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
Roblox Corporation
Shanghai Lilith Technology Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation