Global Video Games and Consoles Market 2025

Kod laporan: HL1042GL Industri: Tag: , ,

Forecasts highlight a favorable growth outlook for the global video games and consoles market, dengan kenaikan USD yang diunjurkan 102.1 billion and a CAGR close to 5.6% melalui 2030. The convergence of media, gaming, and entertainment, with streaming platforms integrating gaming content, has transformed the industry. Expanding internet infrastructure globally, along with cloud gaming advancements, is reducing barriers to entry. Di samping itu, cross-platform gaming and increasing global investment in eSports and competitive gaming are major growth drivers.

Providing a strategic perspective on the global video games and consoles market, this report analyzes historical trends from 2020 ke 2024 and forecasts market developments through 2030. It delves into market size, kadar pertumbuhan, and segment-level insights, uncovering the forces shaping the industry’s future. By examining product, revenue stream, distribution channel and region, the report delivers a robust framework for understanding market dynamics and identifying pathways for growth.


Segmentasi Pasaran


The global video games and consoles market is classified into the following segments:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran pengedaran: Pasaraya dan Pasar Hypermarket, Kedai Elektronik, e-dagang, yang lain
Wilayah: Asia Pasifik, Eropah, Amerika Latin, Timur Tengah dan Afrika, Amerika Utara

The global video games and consoles market is segmented by product, revenue stream, distribution channel and region. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, Kedai Elektronik, e-dagang, dan yang lain. Secara geografi, the market includes Asia Pacific, Eropah, Amerika Latin, Timur Tengah dan Afrika, and North America.


Landskap yang kompetitif


Leading companies in the video games and consoles market include Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., miHoYo Co. Ltd., NCSoft Corporation, NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co.. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. LTD.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, menilai trend prestasi mereka dari 2020 ke 2024. Penemuan utama menggambarkan perubahan dalam bahagian pasaran, mengenal pasti kedua -dua firma dominan dan pesaing yang semakin meningkat.


Mengapa Beli Laporan Ini?


Obtain precise statistical data and forecasts for the global video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the global video games and consoles market: produk, revenue stream, distribution channel and region.
Gain deep insights into the dynamics of the global video games and consoles market.
Kenal pasti peluang pelaburan berpotensi tinggi dengan mensasarkan sektor pertumbuhan dan trend yang baru muncul.
Anticipate the future trajectory of the global video games and consoles market with informed projections.
Menilai landskap yang kompetitif untuk menentukan masa yang ideal untuk memanfaatkan peluang pasaran.
Satu lesen pengguna tanpa had dalam organisasi yang sama, tanpa caj tambahan untuk pengguna tambahan.


Jadual Kandungan


Jadual Kandungan
Penemuan utama
Segmentasi Pasaran
Gambaran Keseluruhan Pasaran
Global Video Games and Consoles Market – Analisis produk
Global Video Games and Consoles MarketRevenue Stream Analysis
Global Video Games and Consoles Market – Analisis saluran pengedaran
Global Video Games and Consoles MarketRegion Analysis
Analisis saham syarikat
Bandai Namco Holdings, INC.
Seni Elektronik, INC.
Permainan epik, INC.
Meta Platforms, INC.
Microsoft Corp.
miHoYo Co., LTD.
NCSoft Corporation
NetEase, INC. (Yanxuan)
Nexon Co., LTD.

Data makroekonomi dan ramalan
Metodologi penyelidikan
Penafian

Angka dan jadual
Table Global Video Games and Consoles Market 2020-2030
Chart Global Video Games and Consoles Market, Pertumbuhan Bersih, 2020-2030
Chart Global Video Games and Consoles Market, Kadar pertumbuhan, 2020-2030
Table Global Video Games and Consoles Market by Product, 2020-2030
Chart Global Video Games and Consoles Market by Product, CAGR Bersejarah dan ramalan, 2020-2030
Chart Global Video Games and Consoles Market by Product, 2020-2030
Table Global Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Global Video Games and Consoles Market by Revenue Stream, CAGR Bersejarah dan ramalan, 2020-2030
Chart Global Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Global Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Global Video Games and Consoles Market by Distribution Channel, CAGR Bersejarah dan ramalan, 2020-2030
Chart Global Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Global Video Games and Consoles Market by Region, 2020-2030
Chart Global Video Games and Consoles Market by Region, CAGR Bersejarah dan ramalan, 2020-2030
Chart Global Video Games and Consoles Market by Region, 2020-2030
Table Global Video Games and Consoles Market Share (%), oleh syarikat, 2020-2024
Chart Global Video Games and Consoles Market, oleh syarikat, 2024
Table Global Video Games and Consoles Market Share (%), oleh jenama, 2020-2024
Chart Global Video Games and Consoles Market, oleh jenama, 2024
Table Global – Penduduk (Berjuta -juta) dan ramalan
Table Global – Indeks Harga Pengguna (Cpi) dan ramalan
Table Global – Keluaran Dalam Negara Kasar dan Ramalan
Table Global Video Games and Consoles Market: Menghabiskan sebagai sebahagian daripada KDNK (%)
Table Global Video Games and Consoles Market: Penggunaan per kapita (Penduduk)


Syarikat yang disebutkan


Bandai Namco Holdings, INC.
Seni Elektronik, INC.
Permainan epik, INC.
Meta Platforms, INC.
Microsoft Corp.
miHoYo Co., LTD.
NCSoft Corporation
NetEase, INC. (Yanxuan)
Nexon Co., LTD.
Nintendo Co., LTD.
Sony Corporation
Square Enix Holdings Co., LTD.
Take-Two Interactive Software, INC.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., LTD.


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→ Anggaran pasaran, Ramalan & Data sejarah
→ Data dan kedudukan prestasi kritikal
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