
The South Korea video games and consoles market is expected to realize a modest increase of USD 3.2 bilion, menunjukkan CAGR mengenai 4.6% semasa tempoh ramalan dari 2025 ke 2030. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. Di samping itu, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.
The report provides a comprehensive analysis of the South Korea video games and consoles market, offering detailed data on historical market size and growth rates over the past six years, alongside forecasts extending to 2030. It presents an in-depth examination of market categories and subcategories, with a particular focus on key trends shaping the industry across product, revenue stream and distribution channel.
Segmentasi Pasaran
The following outlines the segmentation of the South Korea video games and consoles market:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran pengedaran: Pasaraya dan Pasar Hypermarket, Kedai Elektronik, e-dagang, yang lain
In South Korea, the video games and consoles market is segmented by product, revenue stream and distribution channel. Oleh produk, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, Kedai Elektronik, e-dagang, dan yang lain.
Landskap yang kompetitif
The South Korea video games and consoles market is marked by intense competition, featuring leading companies such as Com2uS Holdings Co. Ltd., Devisisters Co. Ltd., Efun Co. Ltd., Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. Ltd., Nexon Co. Ltd., NHN Corp., Nintendo Co.. Ltd., Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. LTD. and Wemade Play Co. LTD.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, menganalisis prestasi mereka dari 2020 ke 2024. Hasilnya menunjukkan perubahan dalam bahagian pasaran, Menekankan kedua -dua pemimpin dan peserta baru yang ditubuhkan.
Mengapa Beli Laporan Ini?
Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: produk, revenue stream and distribution channel.
Membangunkan strategi khusus rantau dan menetapkan keutamaan strategik berdasarkan analisis data setempat.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
Kenal pasti peluang pelaburan berpotensi tinggi dengan mensasarkan sektor pertumbuhan dan trend yang baru muncul.
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
Menilai landskap yang kompetitif untuk menentukan masa yang ideal untuk memanfaatkan peluang pasaran.
Satu lesen pengguna tanpa had dalam organisasi yang sama, tanpa caj tambahan untuk pengguna tambahan.
Jadual Kandungan
Jadual Kandungan
Penemuan utama
Segmentasi Pasaran
Gambaran Keseluruhan Pasaran
South Korea Video Games and Consoles Market – Analisis produk
South Korea Video Games and Consoles Market – Revenue Stream Analysis
South Korea Video Games and Consoles Market – Analisis saluran pengedaran
Analisis saham syarikat
Com2uS Holdings Co., LTD.
Devisisters Co., LTD.
Efun Co., LTD.
Seni Elektronik, INC.
GungHo Online Entertainment, INC.
Kakao Corporation
Krafton, INC.
Microsoft Corp.
NCSoft Corporation
…
Data makroekonomi dan ramalan
Metodologi penyelidikan
Penafian
Angka dan jadual
Table South Korea Video Games and Consoles Market 2020-2030
Chart South Korea Video Games and Consoles Market, Pertumbuhan Bersih, 2020-2030
Chart South Korea Video Games and Consoles Market, Kadar pertumbuhan, 2020-2030
Table South Korea Video Games and Consoles Market by Product, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, CAGR Bersejarah dan ramalan, 2020-2030
Chart South Korea Video Games and Consoles Market by Product, 2020-2030
Table South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR Bersejarah dan ramalan, 2020-2030
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2020-2030
Table South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR Bersejarah dan ramalan, 2020-2030
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2020-2030
Table South Korea Video Games and Consoles Market Share (%), oleh syarikat, 2020-2024
Chart South Korea Video Games and Consoles Market, oleh syarikat, 2024
Table South Korea Video Games and Consoles Market Share (%), oleh jenama, 2020-2024
Chart South Korea Video Games and Consoles Market, oleh jenama, 2024
Jadual Korea Selatan – Penduduk (Berjuta -juta) dan ramalan
Jadual Korea Selatan – Indeks Harga Pengguna (Cpi) dan ramalan
Jadual Korea Selatan – Keluaran Dalam Negara Kasar dan Ramalan
Table South Korea Video Games and Consoles Market: Menghabiskan sebagai sebahagian daripada KDNK (%)
Table South Korea Video Games and Consoles Market: Penggunaan per kapita (Penduduk)
Syarikat yang disebutkan
Com2uS Holdings Co., LTD.
Devisisters Co., LTD.
Efun Co., LTD.
Seni Elektronik, INC.
GungHo Online Entertainment, INC.
Kakao Corporation
Krafton, INC.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., LTD.
Nexon Co., LTD.
NHN Corp.
Nintendo Co., LTD.
Pearl Abyss Corp.
SmileGate, INC.
Sony Corporation
Tencent Holdings Ltd.
Webzen, INC.
Wemade Co., LTD.
Wemade Play Co., LTD.
$425.0
What's Inside?
→ Anggaran pasaran, Ramalan & Data sejarah
→ Data dan kedudukan prestasi kritikal
→ trend yang muncul, Perubahan pasaran
→ Laporan PDF dan lembaran data Excel
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