
The market for video games and consoles is set for moderate growth, with projections indicating an increase of USD 3.6 billion and a CAGR nearing 9.4% over the forecast period. Australia’s high disposable income levels, coupled with an affinity for high-performance gaming consoles and immersive experiences, are driving the market. Di samping itu, a growing interest in eSports and competitive gaming is attracting both players and spectators. The country’s well-established digital infrastructure supports the expansion of both cloud and mobile gaming.
This report provides a comprehensive analysis of the Australia video games and consoles market, combining historical data from 2020 ke 2024 with forward-looking projections through 2030. It examines market size, kadar pertumbuhan, and key trends, offering a detailed perspective on the industry’s evolution. The analysis is structured across critical dimensions, including product, revenue stream and distribution channel, enabling stakeholders to identify opportunities and make informed strategic decisions.
Segmentasi Pasaran
The segmentation of the Australia video games and consoles market is outlined below:
Produk: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Saluran pengedaran: Pasaraya dan Pasar Hypermarket, Kedai Elektronik, e-dagang, yang lain
The Australia video games and consoles market is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments cover supermarkets and hypermarkets, Kedai Elektronik, e-dagang, dan yang lain.
Landskap yang kompetitif
The report highlights leading companies in the video games and consoles market, including Electronic Arts Inc., Epic Games Inc., Microsoft Corp., Niantic Inc., Nintendo Co.. Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.
This report presents an extensive analysis of major entities in the video games and consoles market, memberi tumpuan kepada prestasi mereka dari 2020 ke 2024. Penemuan mempamerkan perubahan dalam bahagian pasaran, Menyedari kedua-dua pemimpin lama dan pencabar baru.
Mengapa Beli Laporan Ini?
Obtain precise statistical data and forecasts for the Australia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Australia video games and consoles market: produk, revenue stream and distribution channel.
Membangunkan strategi khusus rantau dan menetapkan keutamaan strategik berdasarkan analisis data setempat.
Gain deep insights into the dynamics of the Australia video games and consoles market.
Kenal pasti peluang pelaburan berpotensi tinggi dengan mensasarkan sektor pertumbuhan dan trend yang baru muncul.
Anticipate the future trajectory of the Australia video games and consoles market with informed projections.
Menilai landskap yang kompetitif untuk menentukan masa yang ideal untuk memanfaatkan peluang pasaran.
Satu lesen pengguna tanpa had dalam organisasi yang sama, tanpa caj tambahan untuk pengguna tambahan.
Jadual Kandungan
Jadual Kandungan
Penemuan utama
Segmentasi Pasaran
Gambaran Keseluruhan Pasaran
Australia Video Games and Consoles Market – Analisis produk
Australia Video Games and Consoles Market – Revenue Stream Analysis
Australia Video Games and Consoles Market – Analisis saluran pengedaran
Analisis saham syarikat
Seni Elektronik, INC.
Permainan epik, INC.
Microsoft Corp.
Niantic, INC.
Nintendo Co., LTD.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, INC.
…
Data makroekonomi dan ramalan
Metodologi penyelidikan
Penafian
Angka dan jadual
Table Australia Video Games and Consoles Market 2020-2030
Chart Australia Video Games and Consoles Market, Pertumbuhan Bersih, 2020-2030
Chart Australia Video Games and Consoles Market, Kadar pertumbuhan, 2020-2030
Table Australia Video Games and Consoles Market by Product, 2020-2030
Chart Australia Video Games and Consoles Market by Product, CAGR Bersejarah dan ramalan, 2020-2030
Chart Australia Video Games and Consoles Market by Product, 2020-2030
Table Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, CAGR Bersejarah dan ramalan, 2020-2030
Chart Australia Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, CAGR Bersejarah dan ramalan, 2020-2030
Chart Australia Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Australia Video Games and Consoles Market Share (%), oleh syarikat, 2020-2024
Chart Australia Video Games and Consoles Market, oleh syarikat, 2024
Table Australia Video Games and Consoles Market Share (%), oleh jenama, 2020-2024
Chart Australia Video Games and Consoles Market, oleh jenama, 2024
Table Australia – Penduduk (Berjuta -juta) dan ramalan
Table Australia – Indeks Harga Pengguna (Cpi) dan ramalan
Table Australia – Keluaran Dalam Negara Kasar dan Ramalan
Table Australia Video Games and Consoles Market: Menghabiskan sebagai sebahagian daripada KDNK (%)
Table Australia Video Games and Consoles Market: Penggunaan per kapita (Penduduk)
Syarikat yang disebutkan
Seni Elektronik, INC.
Permainan epik, INC.
Microsoft Corp.
Niantic, INC.
Nintendo Co., LTD.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Take-Two Interactive Software, INC.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
$425.0
What's Inside?
→ Anggaran pasaran, Ramalan & Data sejarah
→ Data dan kedudukan prestasi kritikal
→ trend yang muncul, Perubahan pasaran
→ Laporan PDF dan lembaran data Excel
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