Indonesia Toys and Games Market 2024

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The toys and games market in Indonesia is projected to rise by USD 2.8 billion by 2029, according to the latest market study results. It is anticipated to expand at a CAGR of 11.1 percent during the forecast period. Indonesia’s toys and games market is growing, driven by a young population and rising disposable incomes. Traditional toys remain popular, especially educational and licensed products. The video games segment, particularly mobile gaming, is thriving due to widespread smartphone usage and affordable internet access, with strong demand for both locally developed and international games.

This report presents a detailed overview of the Indonesia toys and games industry, 역사적 시장 규모에 대한 주요 데이터를 포함합니다, 성장률, 그리고 미래의 트렌드. 다양한 시장 부문에 대한 심층 분석을 제공합니다, 제품과 같은 요소에 세심한주의를 기울입니다, 유통 채널. This detailed analysis supports the identification of growth opportunities within the toys and games industry.


시장 세분화


The toys and games market in Indonesia is structured as follows:
제품: traditional toys and games (licensed, non-licensed), video games and consoles
배포 채널: 편의점, 슈퍼마켓 및 하이퍼 마켓, 전자 상점, toy stores, 전자 상거래, 기타

The Indonesia toys and games market is segmented on the basis of product, 유통 채널. Based on product, the toys and games market in Indonesia is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. 분배 채널을 기준으로합니다, the toys and games market in Indonesia has been segmented into convenience stores, 슈퍼마켓 및 하이퍼 마켓, 전자 상점, toy stores, 전자 상거래, 그리고 다른 사람들.


경쟁 환경


The Indonesia toys and games market is highly competitive. The leading players in the toys and games market include VTech Holdings Limited, Vivendi SE, Valve Corporation, Tencent Holdings Ltd., Roblox Corporation, PT Megaxus Infotech, P.T. Lyto Datarindo Fortuna, Nintendo Co. 주정부, miHoYo Co. 주정부, Microsoft Corp., Mattel Inc., LEGO Group, IGG Inc., Hasbro Inc., Garena Interactive Holding Ltd., Epic Games Inc., ByteDance Ltd.

This report provides a thorough assessment of the Indonesia toys and games market, examining the performance of leading players from 2019 에게 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.


이 보고서를 구매하는 이유?


Obtain precise statistical data and forecasts for the Indonesia toys and games market.
지역별 전략 개발 및 현지화 된 데이터 분석을 기반으로 전략적 우선 순위를 설정.
Gain deep insights into the dynamics of the Indonesia toys and games market.
성장 부문과 신흥 동향을 목표로 고위적 투자 기회를 식별하십시오..
Anticipate the future trajectory of the Indonesia toys and games market with informed projections.
시장 기회를 활용하기위한 이상적인시기를 결정하기 위해 경쟁 환경을 평가하십시오..


목차


목차
주요 결과
보고 범위
연구 방법론
Market overviewIndonesia toys and games marketproduct analysis
Indonesia toys and games market – 분포 채널 분석
주요 업체와 시장 점유율
VTech Holdings Limited
Vivendi SE
Valve Corporation
Tencent Holdings Ltd.
Roblox Corporation

거시 경제 데이터 및 예측
부인 성명

그림과 테이블
Table Indonesia toys and games market 2019-2029
Chart Indonesia toys and games market, 순 성장, 2019-2029
Chart Indonesia toys and games market, 성장률, 2019-2029
Table Indonesia toys and games market by product, 2019-2029
Chart Indonesia toys and games market by product, CAGR 역사적 및 예측, 2019-2029
Chart Indonesia toys and games market by product, 2019-2029
Table Indonesia toys and games market by distribution channel, 2019-2029
Chart Indonesia toys and games market by distribution channel, CAGR 역사적 및 예측, 2019-2029
Chart Indonesia toys and games market by distribution channel, 2019-2029
Table Indonesia toys and games market share (%), 회사에 의해, 2019-2023
Chart Indonesia toys and games market, 회사에 의해, 2023
Table Indonesia toys and games market share (%), 브랜드에 의해, 2019-2023
Chart Indonesia toys and games market, 브랜드에 의해, 2023
Table Indonesia – 인구 (수백만) 그리고 예측
Table Indonesia – 소비자 물가 지수 (CPI) 그리고 예측
Table Indonesia – 국내 총생산 및 예측
Table Indonesia toys and games market: GDP의 비율로 지출하십시오 (%)
Table Indonesia toys and games market: 1 인당 소비 (인구)


제품 유형

산업 통계

지역

아시아 태평양

게시 날짜

2024

쇼핑 카트
위로 스크롤

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