The latest estimates indicate that the South Korea video games and consoles market is expected to experience modest growth, USD의 점진적 증가로 3.2 10억. 이 성장은 복합 연간 성장률로 발생할 것으로 예상됩니다. (cagr) 대략 4.6% 예측 기간 동안 2024 에게 2029. South Korea’s leadership in eSports and online gaming, fueled by a robust broadband infrastructure and tech-savvy population, continues to drive its gaming market. The country is also a key market for high-performance gaming consoles and hardware, supported by consumer demand for immersive gaming experiences. 또한, mobile gaming dominates due to strong smartphone penetration and cultural integration of gaming as a social activity.
The report delivers an in-depth analysis of the South Korea video games and consoles industry, 역사적 시장 규모와 같은 광범위한 시장 데이터를 제공합니다, 성장 궤적, 미래 예측 투영. 주요 시장 카테고리 및 하위 범주를 철저히 조사합니다, 제품과 같은 중요한 요소를 강조합니다, revenue stream and distribution channel. 이 자세한 분석을 제공함으로써, the report assists in uncovering the untapped potential of the video games and consoles market.
시장 세분화
The following outlines the segmentation of the South Korea video games and consoles market:
제품: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
배포 채널: 슈퍼마켓 및 하이퍼 마켓, 전자 상점, 전자 상거래, 기타
The video games and consoles market in the South Korea is segmented by product, revenue stream and distribution channel. The market is classified by product into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments are divided into paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, 전자 상점, 전자 상거래, 그리고 다른 사람들.
경쟁 환경
The video games and consoles market remains highly competitive, with major players including Com2uS Holdings Co. 주정부, Devisisters Co. 주정부, Efun Co. 주정부, Electronic Arts Inc., GungHo Online Entertainment Inc., Kakao Corporation, Krafton Inc., Microsoft Corp., NCSoft Corporation, Neowiz Co. 주정부, Nexon Co. 주정부, NHN Corp., Nintendo Co. 주정부, Pearl Abyss Corp., SmileGate Inc., Sony Corporation, Tencent Holdings Ltd., Webzen Inc., Wemade Co. Ltd. and Wemade Play Co. Ltd.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, 그들의 성능 분석 2019 에게 2023. 결과는 시장 점유율의 변화를 나타냅니다, 설립 된 지도자와 새로운 참가자를 강조합니다.
이 보고서를 구매하는 이유?
Obtain precise statistical data and forecasts for the South Korea video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the South Korea video games and consoles market: 제품, revenue stream and distribution channel.
지역별 전략 개발 및 현지화 된 데이터 분석을 기반으로 전략적 우선 순위를 설정.
Gain deep insights into the dynamics of the South Korea video games and consoles market.
성장 부문과 신흥 동향을 목표로 고위적 투자 기회를 식별하십시오..
Anticipate the future trajectory of the South Korea video games and consoles market with informed projections.
시장 기회를 활용하기위한 이상적인시기를 결정하기 위해 경쟁 환경을 평가하십시오..
동일한 조직 내의 단일 무제한 사용자 라이센스, 추가 사용자에 대한 추가 요금이 없습니다.
목차
목차
주요 결과
보고 범위
연구 방법론
시장 개요
South Korea Video Games and Consoles Market – 제품 분석
South Korea Video Games and Consoles Market – Revenue Stream Analysis
South Korea Video Games and Consoles Market – 분포 채널 분석
주요 업체와 시장 점유율
– Com2uS Holdings Co., Ltd.
– Devisisters Co., Ltd.
– Efun Co., Ltd.
– Electronic Arts, Inc.
– GungHo Online Entertainment, Inc.
– Kakao Corporation
– Krafton, Inc.
– Microsoft Corp.
– NCSoft Corporation
…
거시 경제 데이터 및 예측
부인 성명
그림과 테이블
Table South Korea Video Games and Consoles Market 2019-2029
Chart South Korea Video Games and Consoles Market, 순 성장, 2019-2029
Chart South Korea Video Games and Consoles Market, 성장률, 2019-2029
Table South Korea Video Games and Consoles Market by Product, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, CAGR 역사적 및 예측, 2019-2029
Chart South Korea Video Games and Consoles Market by Product, 2019-2029
Table South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, CAGR 역사적 및 예측, 2019-2029
Chart South Korea Video Games and Consoles Market by Revenue Stream, 2019-2029
Table South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, CAGR 역사적 및 예측, 2019-2029
Chart South Korea Video Games and Consoles Market by Distribution Channel, 2019-2029
Table South Korea Video Games and Consoles Market Share (%), 회사에 의해, 2019-2023
Chart South Korea Video Games and Consoles Market, 회사에 의해, 2023
Table South Korea Video Games and Consoles Market Share (%), 브랜드에 의해, 2019-2023
Chart South Korea Video Games and Consoles Market, 브랜드에 의해, 2023
Table South Korea – 인구 (수백만) 그리고 예측
Table South Korea – 소비자 물가 지수 (CPI) 그리고 예측
Table South Korea – 국내 총생산 및 예측
Table South Korea Video Games and Consoles Market: GDP의 비율로 지출하십시오 (%)
Table South Korea Video Games and Consoles Market: 1 인당 소비 (인구)
언급 된 회사
Com2uS Holdings Co., Ltd.
Devisisters Co., Ltd.
Efun Co., Ltd.
Electronic Arts, Inc.
GungHo Online Entertainment, Inc.
Kakao Corporation
Krafton, Inc.
Microsoft Corp.
NCSoft Corporation
Neowiz Co., Ltd.
Nexon Co., Ltd.
NHN Corp.
Nintendo Co., Ltd.
Pearl Abyss Corp.
SmileGate, Inc.
Sony Corporation
Tencent Holdings Ltd.
Webzen, Inc.
Wemade Co., Ltd.
Wemade Play Co., Ltd.