Video Games and Consoles Market in Turkey

市場規模, 共有 & 予報

The Turkey video games and consoles market is on track for substantial growth, expected to escalate from USD 1,035.2 百万で 2024 米ドルへ 3,781.4 百万までに 2030, corresponding to an impressive CAGR of 24.1% during the forecast period. Turkey’s gaming market is expanding due to a young, tech-savvy population and increasing smartphone penetration, driving mobile gaming adoption. The rise of localized content and culturally relevant games is enhancing engagement. さらに, economic improvements are leading to higher spending on gaming consoles and digital content.

Providing a holistic view of the Turkey video games and consoles market, this report analyzes historical performance from 2020 に 2024 and projects trends through 2030. It evaluates market size, growth rates, and key segments, uncovering the forces driving change in the sector. With a focus on product, revenue stream and distribution channel, the report delivers a detailed analysis to inform strategic planning and market positioning.


市場の細分化


The Turkey video games and consoles market is structured as follows:
製品: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: electronics stores, 電子商取引, その他

The video games and consoles market in Turkey is segmented based on product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments consist of electronics stores, 電子商取引, その他.


競争環境


The competitive landscape of the industry has been analyzed, featuring profiles of major players such as Beijing ELEX Technology Co. 株式会社, ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Game Cafe Services Inc., IGG Inc., Konami Group Corporation, Krafton Inc., Lokum Games, Long Tech Network Ltd., Machine Zone Inc., Microsoft Corp., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Warner Bros. Entertainment Inc. and Xiamen Mechanist Internet Technologies Co. 株式会社.

The report provides a detailed assessment of prominent companies within the video games and consoles market, tracking their performance from 2020 に 2024. Insights reveal fluctuations in market share, highlighting both veteran leaders and emerging players.


このレポートを購入する理由?


Obtain precise statistical data and forecasts for the Turkey video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Turkey video games and consoles market: product, revenue stream and distribution channel.
地域固有の戦略を開発し、地域に合わせたデータ分析に基づいて戦略的優先順位を設定します。.
Gain deep insights into the dynamics of the Turkey video games and consoles market.
成長セクターと新たなトレンドをターゲットにして、潜在性の高い投資機会を特定する.
Anticipate the future trajectory of the Turkey video games and consoles market with informed projections.
競争環境を評価して、市場機会を活かす理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザー ライセンス, 追加ユーザーには追加料金なし.


目次


目次
主な調査結果
市場の細分化
市場概要
Turkey Video Games and Consoles MarketProduct Analysis
Turkey Video Games and Consoles MarketRevenue Stream Analysis
Turkey Video Games and Consoles Market – 流通チャネル分析
自社株分析
Beijing ELEX Technology Co., 株式会社.
ByteDance Ltd.
Electronic Arts, 株式会社.
Epic Games, 株式会社.
Game Cafe Services, 株式会社.
IGG Inc.
Konami Group Corporation
Krafton, 株式会社.
Lokum Games

マクロ経済データと予測
研究方法
免責事項

図と表
Table Turkey Video Games and Consoles Market 2020-2030
Chart Turkey Video Games and Consoles Market, 純成長率, 2020-2030
Chart Turkey Video Games and Consoles Market, 成長率, 2020-2030
Table Turkey Video Games and Consoles Market by Product, 2020-2030
Chart Turkey Video Games and Consoles Market by Product, CAGR の過去と予測, 2020-2030
Chart Turkey Video Games and Consoles Market by Product, 2020-2030
Table Turkey Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Turkey Video Games and Consoles Market by Revenue Stream, CAGR の過去と予測, 2020-2030
Chart Turkey Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Turkey Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Turkey Video Games and Consoles Market by Distribution Channel, CAGR の過去と予測, 2020-2030
Chart Turkey Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Turkey Video Games and Consoles Market Share (%), 企業別, 2020-2024
Chart Turkey Video Games and Consoles Market, 企業別, 2024
Table Turkey Video Games and Consoles Market Share (%), ブランド別, 2020-2024
Chart Turkey Video Games and Consoles Market, ブランド別, 2024
Table Turkey – 人口 (何百万もの) と予測
Table Turkey – 消費者物価指数 (消費者物価指数) と予測
Table Turkey – 国内総生産と予測
Table Turkey Video Games and Consoles Market: GDPに占める支出の割合 (%)
Table Turkey Video Games and Consoles Market: 一人当たりの消費量 (人口)


言及された企業


Beijing ELEX Technology Co., 株式会社.
ByteDance Ltd.
Electronic Arts, 株式会社.
Epic Games, 株式会社.
Game Cafe Services, 株式会社.
IGG Inc.
Konami Group Corporation
Krafton, 株式会社.
Lokum Games
Long Tech Network Ltd.
Machine Zone, 株式会社.
Microsoft Corp.
Sony Corporation
Take-Two Interactive Software, 株式会社.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Warner Bros. Entertainment, 株式会社.
Xiamen Mechanist Internet Technologies Co., 株式会社.


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製品タイプ

市場調査

地域

ヨーロッパ

発行日

2025

データにアクセスする

米ドル 425

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中身は何ですか?
→ 市場予測, 予報 & 過去のデータ
→ 重要なパフォーマンスデータとランキング
→ 新しいトレンド, 市場の変化
→ PDFレポートとExcelデータシート