Video Games and Consoles Market in Germany

市場規模, 共有 & 予報

An incremental growth of USD 2.5 billion is forecasted for the Germany video games and consoles market, which is likely to experience a CAGR of roughly 4.7% between 2025 そして 2030. Germany’s video game market benefits from a large and diverse gaming community, with strong demand for both console and PC gaming. The country’s robust infrastructure supports the adoption of cloud gaming and digital downloads. Moreover, Germany is a key market for eSports, with increasing participation and viewership boosting engagement.

This report delivers a comprehensive analysis and forward-looking perspective on the Germany video games and consoles market, spanning historical data from 2020 に 2024 and market projections through 2030. By examining market size, growth rates, and segmented insights, the report highlights the dynamic shifts and emerging trends shaping the industry. It provides a granular breakdown across key dimensions, including product, revenue stream and distribution channel, offering stakeholders a detailed roadmap for strategic decision-making.


市場の細分化


The Germany video games and consoles market is classified into the following segments:
製品: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: supermarkets and hypermarkets, electronics stores, 電子商取引, その他

In Germany, the video games and consoles market is segmented by product, revenue stream and distribution channel. By product, the market is categorized into devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, electronics stores, 電子商取引, その他.


競争環境


Key players in the video games and consoles market consist of Electronic Arts Inc., Epic Games Inc., Krafton Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. 株式会社, Sony Corporation, Square Enix Holdings Co. 株式会社, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Vivendi SE.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, evaluating their performance trends from 2020 に 2024. Key findings illustrate shifts in market share, identifying both dominant firms and rising competitors.


このレポートを購入する理由?


Obtain precise statistical data and forecasts for the Germany video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Germany video games and consoles market: product, revenue stream and distribution channel.
地域固有の戦略を開発し、地域に合わせたデータ分析に基づいて戦略的優先順位を設定します。.
Gain deep insights into the dynamics of the Germany video games and consoles market.
成長セクターと新たなトレンドをターゲットにして、潜在性の高い投資機会を特定する.
Anticipate the future trajectory of the Germany video games and consoles market with informed projections.
競争環境を評価して、市場機会を活かす理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザー ライセンス, 追加ユーザーには追加料金なし.


目次


目次
主な調査結果
市場の細分化
市場概要
Germany Video Games and Consoles MarketProduct Analysis
Germany Video Games and Consoles MarketRevenue Stream Analysis
Germany Video Games and Consoles Market – 流通チャネル分析
自社株分析
Electronic Arts, 株式会社.
Epic Games, 株式会社.
Krafton, 株式会社.
Meta Platforms, 株式会社.
Microsoft Corp.
Nintendo Co., 株式会社.
Sony Corporation
Square Enix Holdings Co., 株式会社.
Take-Two Interactive Software, 株式会社.

マクロ経済データと予測
研究方法
免責事項

図と表
Table Germany Video Games and Consoles Market 2020-2030
Chart Germany Video Games and Consoles Market, 純成長率, 2020-2030
Chart Germany Video Games and Consoles Market, 成長率, 2020-2030
Table Germany Video Games and Consoles Market by Product, 2020-2030
Chart Germany Video Games and Consoles Market by Product, CAGR の過去と予測, 2020-2030
Chart Germany Video Games and Consoles Market by Product, 2020-2030
Table Germany Video Games and Consoles Market by Revenue Stream, 2020-2030
Chart Germany Video Games and Consoles Market by Revenue Stream, CAGR の過去と予測, 2020-2030
Chart Germany Video Games and Consoles Market by Revenue Stream, 2020-2030
Table Germany Video Games and Consoles Market by Distribution Channel, 2020-2030
Chart Germany Video Games and Consoles Market by Distribution Channel, CAGR の過去と予測, 2020-2030
Chart Germany Video Games and Consoles Market by Distribution Channel, 2020-2030
Table Germany Video Games and Consoles Market Share (%), 企業別, 2020-2024
Chart Germany Video Games and Consoles Market, 企業別, 2024
Table Germany Video Games and Consoles Market Share (%), ブランド別, 2020-2024
Chart Germany Video Games and Consoles Market, ブランド別, 2024
Table Germany – 人口 (何百万もの) と予測
Table Germany – 消費者物価指数 (消費者物価指数) と予測
Table Germany – 国内総生産と予測
Table Germany Video Games and Consoles Market: GDPに占める支出の割合 (%)
Table Germany Video Games and Consoles Market: 一人当たりの消費量 (人口)


言及された企業


Electronic Arts, 株式会社.
Epic Games, 株式会社.
Krafton, 株式会社.
Meta Platforms, 株式会社.
Microsoft Corp.
Nintendo Co., 株式会社.
Sony Corporation
Square Enix Holdings Co., 株式会社.
Take-Two Interactive Software, 株式会社.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE


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製品タイプ

市場調査

地域

ヨーロッパ

発行日

2025

データにアクセスする

米ドル 425

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