The toys and games market in Indonesia is projected to rise by USD 2.8 billion by 2029, according to the latest market study results. It is anticipated to expand at a CAGR of 11.1 percent during the forecast period. Indonesia’s toys and games market is growing, driven by a young population and rising disposable incomes. Traditional toys remain popular, especially educational and licensed products. The video games segment, particularly mobile gaming, is thriving due to widespread smartphone usage and affordable internet access, with strong demand for both locally developed and international games.
This report presents a detailed overview of the Indonesia toys and games industry, 過去の市場規模に関する重要なデータを含む, 成長率, そして将来の傾向. さまざまな市場セグメントの詳細な分析を提供します, paying close attention to factors like product, および流通チャネル. This detailed analysis supports the identification of growth opportunities within the toys and games industry.
市場セグメンテーション
The toys and games market in Indonesia is structured as follows:
製品: traditional toys and games (licensed, non-licensed), video games and consoles
流通チャネル: コンビニエンスストア, スーパーマーケットとハイパーマーケット, エレクトロニクスストア, toy stores, eコマース, その他
The Indonesia toys and games market is segmented on the basis of product, および流通チャネル. Based on product, the toys and games market in Indonesia is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. On the basis of distribution channel, the toys and games market in Indonesia has been segmented into convenience stores, スーパーマーケットとハイパーマーケット, エレクトロニクスストア, toy stores, eコマース, その他.
競争力のある風景
The Indonesia toys and games market is highly competitive. The leading players in the toys and games market include VTech Holdings Limited, Vivendi SE, Valve Corporation, Tencent Holdings Ltd., Roblox Corporation, PT Megaxus Infotech, P.T. Lyto Datarindo Fortuna, Nintendo Co. Ltd., miHoYo Co. Ltd., Microsoft Corp., Mattel Inc., LEGO Group, IGG Inc., Hasbro Inc., Garena Interactive Holding Ltd., Epic Games Inc., ByteDance Ltd.
This report provides a thorough assessment of the Indonesia toys and games market, examining the performance of leading players from 2019 に 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.
このレポートを購入する理由?
Obtain precise statistical data and forecasts for the Indonesia toys and games market.
地域固有の戦略を開発し、ローカライズされたデータ分析に基づいて戦略的優先順位を設定します.
Gain deep insights into the dynamics of the Indonesia toys and games market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the Indonesia toys and games market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
目次
目次
重要な調査結果
レポート範囲
研究方法論
Market overviewIndonesia toys and games market – product analysis
Indonesia toys and games market – 流通チャネル分析
主要なプレーヤーと市場シェア
– VTech Holdings Limited
– Vivendi SE
– Valve Corporation
– Tencent Holdings Ltd.
– Roblox Corporation
…
マクロ経済データと予測
免責事項
数字と表
Table Indonesia toys and games market 2019-2029
Chart Indonesia toys and games market, 正味成長, 2019-2029
Chart Indonesia toys and games market, 成長率, 2019-2029
Table Indonesia toys and games market by product, 2019-2029
Chart Indonesia toys and games market by product, CAGR歴史的および予測, 2019-2029
Chart Indonesia toys and games market by product, 2019-2029
Table Indonesia toys and games market by distribution channel, 2019-2029
Chart Indonesia toys and games market by distribution channel, CAGR歴史的および予測, 2019-2029
Chart Indonesia toys and games market by distribution channel, 2019-2029
Table Indonesia toys and games market share (%), 企業によって, 2019-2023
Chart Indonesia toys and games market, 企業によって, 2023
Table Indonesia toys and games market share (%), ブランドによって, 2019-2023
Chart Indonesia toys and games market, ブランドによって, 2023
Table Indonesia – 人口 (数百万) と予測
Table Indonesia – 消費者価格指数 (CPI) と予測
Table Indonesia – 国内総生産と予測
Table Indonesia toys and games market: GDPの一部として費やします (%)
Table Indonesia toys and games market: 一人当たり消費 (人口)