According to the latest estimates, the toys and games market in Germany is set to achieve an incremental growth of USD 3.2 十億, accelerating at a CAGR of almost 3.5% 予測期間中 2024-2029. Germany’s toys and games market is shaped by demand for both traditional toys and eco-friendly, educational options, with licensed products gaining popularity. The video games market, particularly in mobile and PC gaming, is growing rapidly, driven by high internet penetration and a strong e-sports scene.
This report presents a detailed overview of the Germany toys and games industry, 過去の市場規模に関する重要なデータを含む, 成長率, そして将来の傾向. さまざまな市場セグメントの詳細な分析を提供します, paying close attention to factors like product, および流通チャネル. This detailed analysis supports the identification of growth opportunities within the toys and games industry.
市場セグメンテーション
The toys and games market in Germany is structured as follows:
製品: traditional toys and games (licensed, non-licensed), video games and consoles
流通チャネル: スーパーマーケットとハイパーマーケット, electronics stores, toy stores, eコマース, その他
The Germany toys and games market is segmented on the basis of product, および流通チャネル. On the basis of product, the toys and games market in Germany has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. By distribution channel, the toys and games market in Germany has been segmented into supermarkets and hypermarkets, electronics stores, toy stores, eコマース, その他.
競争力のある風景
The Germany toys and games market is highly competitive. The key players in the toys and games market include VTech Holdings Limited, Valve Corporation, Ubisoft Entertainment SA, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Sony Corporation, Simba Dickie Group, Schleich GmbH, Revell Carrera GmbH, Ravensburger AG, Nintendo Co. Ltd., Microsoft Corp., Meta Platforms Inc., Mattel Inc., LEGO Group, Hasbro Inc., Habermaas GmbH, Good Time Holding GmbH, geobra Brandstatter Stiftung & co. KG, Franckh-Kosmos Verlags-GmbH & co. KG, Epic Games Inc., Electronic Arts Inc.
This report provides a thorough assessment of the Germany toys and games market, examining the performance of leading players from 2019 に 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.
このレポートを購入する理由?
Obtain precise statistical data and forecasts for the Germany toys and games market.
地域固有の戦略を開発し、ローカライズされたデータ分析に基づいて戦略的優先順位を設定します.
Gain deep insights into the dynamics of the Germany toys and games market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the Germany toys and games market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
目次
目次
重要な調査結果
レポート範囲
研究方法論
Market overviewGermany toys and games market – product analysis
Germany toys and games market – 流通チャネル分析
主要なプレーヤーと市場シェア
– VTech Holdings Limited
– Valve Corporation
– Ubisoft Entertainment SA
– Tencent Holdings Ltd.
– Take-Two Interactive Software, Inc.
…
マクロ経済データと予測
免責事項
数字と表
Table Germany toys and games market 2019-2029
Chart Germany toys and games market, 正味成長, 2019-2029
Chart Germany toys and games market, 成長率, 2019-2029
Table Germany toys and games market by product, 2019-2029
Chart Germany toys and games market by product, CAGR歴史的および予測, 2019-2029
Chart Germany toys and games market by product, 2019-2029
Table Germany toys and games market by distribution channel, 2019-2029
Chart Germany toys and games market by distribution channel, CAGR歴史的および予測, 2019-2029
Chart Germany toys and games market by distribution channel, 2019-2029
Table Germany toys and games market share (%), 企業によって, 2019-2023
Chart Germany toys and games market, 企業によって, 2023
Table Germany toys and games market share (%), ブランドによって, 2019-2023
Chart Germany toys and games market, ブランドによって, 2023
Table Germany – 人口 (数百万) と予測
Table Germany – 消費者価格指数 (CPI) と予測
Table Germany – 国内総生産と予測
Table Germany toys and games market: GDPの一部として費やします (%)
Table Germany toys and games market: 一人当たり消費 (人口)