The Brazil toys and games market is on track for a substantial increase of USD 5.3 billion, indicating a CAGR of roughly 8.3% からの予測期間中 2025 に 2030. Brazil’s toys and games market is expanding due to increasing consumer spending on licensed toys, particularly those tied to entertainment franchises. The video games sector is also booming, with mobile and console gaming becoming highly popular, supported by improved internet connectivity.
The report provides a comprehensive analysis of the Brazil toys and games market, 過去 6 年間の過去の市場規模と成長率に関する詳細なデータを提供します, までの予測と並行して、 2030. 市場カテゴリーとサブカテゴリーの詳細な調査を示します。, with a particular focus on key trends shaping the industry across product and distribution channel.
市場の細分化
The following outlines the segmentation of the Brazil toys and games market:
製品: traditional toys and games (licensed, non-licensed), video games and consoles
流通チャネル: スーパーマーケットとハイパーマーケット, 食料品店, 電気店, toy stores, 電子商取引, その他
The segmentation of the Brazil toys and games market product and distribution channel. 製品別, the market is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. Distribution channel segments encompass supermarkets and hypermarkets, 食料品店, 電気店, toy stores, 電子商取引, その他.
競争環境
The toys and games market is largely dominated by key players such as Wild Life Inc., Ubisoft Entertainment SA, Tencent Holdings Ltd., Take-Two Interactive Software Inc., Sony Corporation, Nintendo Co. 株式会社, Microsoft Corp., MGA Entertainment Inc., Mattel Inc., Manufatura de Brinquedos Estrela S.A., LEGO Group, Krafton Inc., Hasbro Inc., Grow Jogos e Brinquedos S.A., Garena Interactive Holding Ltd., Epic Games Inc., Electronic Arts Inc., Candide Industria E Comercio Ltda. and Brinquedos Bandeirante S.A.
This report delivers an in-depth examination of leading companies in the toys and games sector, 彼らのパフォーマンスを分析する 2020 に 2024. 結果は市場シェアの変化を示しています, 既存のリーダーと新規参入者の両方を強調する.
このレポートを購入する理由?
Obtain precise statistical data and forecasts for the Brazil toys and games market.
Gain in-depth analysis and forecasts for the key segments of the Brazil toys and games market: 製品と流通チャネル.
地域固有の戦略を開発し、地域に合わせたデータ分析に基づいて戦略的優先順位を設定します。.
Gain deep insights into the dynamics of the Brazil toys and games market.
成長セクターと新たなトレンドをターゲットにして、潜在性の高い投資機会を特定する.
Anticipate the future trajectory of the Brazil toys and games market with informed projections.
競争環境を評価して、市場機会を活かす理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザー ライセンス, 追加ユーザーには追加料金なし.
目次
目次
主な調査結果
市場の細分化
市場概要
Brazil Toys and Games Market – 製品分析
Brazil Toys and Games Market – 流通チャネル分析
自社株分析
Wild Life Inc.
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, 株式会社.
Sony Corporation
Nintendo Co., 株式会社.
Microsoft Corp.
MGA Entertainment, 株式会社.
Mattel, 株式会社.
…
マクロ経済データと予測
研究方法
免責事項
図と表
Table Brazil Toys and Games Market 2020-2030
Chart Brazil Toys and Games Market, 純成長率, 2020-2030
Chart Brazil Toys and Games Market, 成長率, 2020-2030
Table Brazil Toys and Games Market by Product, 2020-2030
Chart Brazil Toys and Games Market by Product, CAGR の過去と予測, 2020-2030
Chart Brazil Toys and Games Market by Product, 2020-2030
Table Brazil Toys and Games Market by Distribution Channel, 2020-2030
Chart Brazil Toys and Games Market by Distribution Channel, CAGR の過去と予測, 2020-2030
Chart Brazil Toys and Games Market by Distribution Channel, 2020-2030
Table Brazil Toys and Games Market Share (%), 企業別, 2020-2024
Chart Brazil Toys and Games Market, 企業別, 2024
Table Brazil Toys and Games Market Share (%), ブランド別, 2020-2024
Chart Brazil Toys and Games Market, ブランド別, 2024
テーブルブラジル – 人口 (何百万もの) と予測
テーブルブラジル – 消費者物価指数 (消費者物価指数) と予測
テーブルブラジル – 国内総生産と予測
Table Brazil Toys and Games Market: GDPに占める支出の割合 (%)
Table Brazil Toys and Games Market: 一人当たりの消費量 (人口)
言及された企業
Wild Life Inc.
Ubisoft Entertainment SA
Tencent Holdings Ltd.
Take-Two Interactive Software, 株式会社.
Sony Corporation
Nintendo Co., 株式会社.
Microsoft Corp.
MGA Entertainment, 株式会社.
Mattel, 株式会社.
Manufatura de Brinquedos Estrela S.A.
LEGO Group
Krafton, 株式会社.
Hasbro, 株式会社.
Grow Jogos e Brinquedos S.A.
Garena Interactive Holding Ltd.
Epic Games, 株式会社.
Electronic Arts, 株式会社.
Candide Industria E Comercio Ltda.
Brinquedos Bandeirante S.A.

