Philippines Video Games and Consoles Market 2024

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The Philippines video games and consoles market is set to increase from USD 1,150.7 百万 2023 USDに 1,940.5 百万 2029, reflecting a CAGR of 9.1% over the 2024 に 2029 timeframe. Rapid urbanization and the increased affordability of smartphones are driving the mobile gaming market in the Philippines. Localized content tailored to Filipino gamers has also seen significant success. The rise of eSports, supported by a growing number of professional gamers and events, is enhancing the country’s gaming culture and expanding its market potential.

The report provides a comprehensive analysis of the Philippines video games and consoles industry, presenting detailed market data including historical market size, 成長率, and future forecasts. It offers an in-depth examination of various market categories and subcategories, with a particular focus on key factors such as product, revenue stream and distribution channel. The insights gained from this evaluation help reveal the growth potential within the video games and consoles sector.


市場セグメンテーション


The segmentation of the Philippines video games and consoles market is outlined below:
製品: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: eコマース, その他

The video games and consoles market in Philippines is segmented across product, revenue stream and distribution channel. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments cover e-commerce, その他.


競争力のある風景


The video games and consoles market is highly competitive, with key companies profiled in this report, including ByteDance Ltd., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., miHoYo Co. Ltd., NetEase Inc. (Yanxuan), Nintendo Co. Ltd., Roblox Corporation, Super Evil Mega Corp. Inc., Tencent Holdings Ltd. and Valve Corporation.

This report presents an extensive analysis of major entities in the video games and consoles market, focusing on their performance from 2019 に 2023. Findings showcase changes in market share, recognizing both long-standing leaders and new challengers.


このレポートを購入する理由?


Obtain precise statistical data and forecasts for the Philippines video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Philippines video games and consoles market: 製品, revenue stream and distribution channel.
地域固有の戦略を開発し、ローカライズされたデータ分析に基づいて戦略的優先順位を設定します.
Gain deep insights into the dynamics of the Philippines video games and consoles market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the Philippines video games and consoles market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザーライセンス, 追加のユーザーに追加料金はありません.


目次


目次
重要な調査結果
レポート範囲
研究方法論
市場の概要
Philippines Video Games and Consoles Market – 製品分析
Philippines Video Games and Consoles MarketRevenue Stream Analysis
Philippines Video Games and Consoles Market – 流通チャネル分析
主要なプレーヤーと市場シェア
ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation

マクロ経済データと予測
免責事項

数字と表
Table Philippines Video Games and Consoles Market 2019-2029
Chart Philippines Video Games and Consoles Market, 正味成長, 2019-2029
Chart Philippines Video Games and Consoles Market, 成長率, 2019-2029
Table Philippines Video Games and Consoles Market by Product, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, CAGR歴史的および予測, 2019-2029
Chart Philippines Video Games and Consoles Market by Product, 2019-2029
Table Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, CAGR歴史的および予測, 2019-2029
Chart Philippines Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, CAGR歴史的および予測, 2019-2029
Chart Philippines Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Philippines Video Games and Consoles Market Share (%), 企業によって, 2019-2023
Chart Philippines Video Games and Consoles Market, 企業によって, 2023
Table Philippines Video Games and Consoles Market Share (%), ブランドによって, 2019-2023
Chart Philippines Video Games and Consoles Market, ブランドによって, 2023
Table Philippines – 人口 (数百万) と予測
Table Philippines – 消費者価格指数 (CPI) と予測
Table Philippines – 国内総生産と予測
Table Philippines Video Games and Consoles Market: GDPの一部として費やします (%)
Table Philippines Video Games and Consoles Market: 一人当たり消費 (人口)


言及した企業


ByteDance Ltd.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
miHoYo Co., Ltd.
NetEase, Inc. (Yanxuan)
Nintendo Co., Ltd.
Roblox Corporation
Super Evil Mega Corp. Inc.
Tencent Holdings Ltd.
Valve Corporation


製品タイプ

業界統計

地域

アジア太平洋

公開された日付

2024

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