North America Video Games and Consoles Market 2024

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The North America video games and consoles market is poised for steady growth, with an expected increase of USD 26.6 十億, reflecting a compound annual growth rate (CAGR) ほぼの 5% from 2024 に 2029. Technological innovation and early adoption of next-gen consoles, combined with growing interest in cloud gaming, are significant drivers. The rise of multiplayer and social gaming communities, driven by popular franchises, is also expanding the player base. Moreover, increased spending on in-game purchases and digital downloads reflect a shift towards a service-based model in gaming.

The report delivers an in-depth analysis of the North America video games and consoles industry, 過去の市場規模などの広範な市場データを提供します, 成長軌跡, 将来を見据えた予測. 主要な市場カテゴリとサブカテゴリを徹底的に検討しています, emphasizing critical elements like product, revenue stream, distribution channel and country. この詳細な分析を提供します, the report assists in uncovering the untapped potential of the video games and consoles market.


市場セグメンテーション


The following outlines the segmentation of the North America video games and consoles market:
Product: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: スーパーマーケットとハイパーマーケット, electronics stores, eコマース, その他
Country: USA, Canada

The video games and consoles market in North America is segmented across product, revenue stream, distribution channel and country. By product, the market features devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream categories include paid app, and in-app purchases. Distribution channel segments are categorized into supermarkets and hypermarkets, electronics stores, eコマース, その他. Geographically, the market encompasses USA, and Canada.


競争力のある風景


The North America video games and consoles market is marked by intense competition, featuring leading companies such as Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely Inc., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA and Valve Corporation.

This report delivers an in-depth examination of leading companies in the video games and consoles sector, からのパフォーマンスの分析 2019 に 2023. 結果は、市場シェアの変化を示しています, 確立されたリーダーと新規参入者の両方を強調します.


このレポートを購入する理由?


Obtain precise statistical data and forecasts for the North America video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the North America video games and consoles market: product, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the North America video games and consoles market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the North America video games and consoles market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザーライセンス, 追加のユーザーに追加料金はありません.


目次


目次
重要な調査結果
レポート範囲
研究方法論
市場の概要
North America Video Games and Consoles MarketProduct Analysis
North America Video Games and Consoles MarketRevenue Stream Analysis
North America Video Games and Consoles Market – 流通チャネル分析
North America Video Games and Consoles MarketCountry Analysis
主要なプレーヤーと市場シェア
Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.

マクロ経済データと予測
免責事項

数字と表
Table North America Video Games and Consoles Market 2019-2029
Chart North America Video Games and Consoles Market, 正味成長, 2019-2029
Chart North America Video Games and Consoles Market, 成長率, 2019-2029
Table North America Video Games and Consoles Market by Product, 2019-2029
Chart North America Video Games and Consoles Market by Product, CAGR歴史的および予測, 2019-2029
Chart North America Video Games and Consoles Market by Product, 2019-2029
Table North America Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart North America Video Games and Consoles Market by Revenue Stream, CAGR歴史的および予測, 2019-2029
Chart North America Video Games and Consoles Market by Revenue Stream, 2019-2029
Table North America Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart North America Video Games and Consoles Market by Distribution Channel, CAGR歴史的および予測, 2019-2029
Chart North America Video Games and Consoles Market by Distribution Channel, 2019-2029
Table North America Video Games and Consoles Market by Country, 2019-2029
Chart North America Video Games and Consoles Market by Country, CAGR歴史的および予測, 2019-2029
Chart North America Video Games and Consoles Market by Country, 2019-2029
Table North America Video Games and Consoles Market Share (%), 企業によって, 2019-2023
Chart North America Video Games and Consoles Market, 企業によって, 2023
Table North America Video Games and Consoles Market Share (%), ブランドによって, 2019-2023
Chart North America Video Games and Consoles Market, ブランドによって, 2023
Table North America – 人口 (数百万) と予測
Table North America – 消費者価格指数 (CPI) と予測
Table North America – 国内総生産と予測
Table North America Video Games and Consoles Market: GDPの一部として費やします (%)
Table North America Video Games and Consoles Market: 一人当たり消費 (人口)


言及した企業


Electronic Arts, Inc.
Epic Games, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Playtika Holding Corp.
Roblox Corporation
Scopely, Inc.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation


製品タイプ

業界統計

地域

North America

公開された日付

2024

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