The Latin America video games and consoles sector is poised for a dynamic growth phase, USDの増加を予測します 7.2 billion and a compound annual growth rate (CAGR) ほぼの 8.4% から 2024 に 2029. Growing internet connectivity and the widespread adoption of mobile devices in countries like Brazil and Mexico are driving the gaming market. The increasing popularity of free-to-play models, along with a rise in casual gamers, is boosting engagement across the region. さらに, economic improvements in key markets are leading to higher discretionary spending on gaming consoles and accessories.
This report provides a thorough assessment of the Latin America video games and consoles industry, 過去のパフォーマンスを含む重要な市場データを提示します, 成長傾向, そして将来の見通し. さまざまな市場セグメントやサブセグメントを掘り下げます, with a focus on important factors like product, revenue stream, distribution channel and country. この詳細な評価を通じて, the report helps uncover the growth potential of the video games and consoles industry.
市場セグメンテーション
The Latin America video games and consoles market is categorized into the following segments:
製品: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: スーパーマーケットとハイパーマーケット, electronics stores, eコマース, その他
Country: Argentina, Brazil, Chile, Colombia, Mexico, その他
The segmentation of the Latin America video games and consoles market product, revenue stream, distribution channel and country. By product, it includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segments encompass paid app, and in-app purchases. Distribution channel segments encompass supermarkets and hypermarkets, electronics stores, eコマース, その他. Geographically, the market spans Argentina, Brazil, Chile, Colombia, Mexico, その他.
競争力のある風景
The Latin America video games and consoles market exhibits significant competition. Leading companies within the market include Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corporation, Take-Two Interactive Software Inc., Tencent Holdings Ltd. and Ubisoft Entertainment SA.
This comprehensive report analyzes the performance of leading companies in the video games and consoles sector from 2019 に 2023. 調査結果は、市場シェアの変化を強調しています, 確立された市場リーダーと新興の競合他社の両方を明らかにします.
このレポートを購入する理由?
Obtain precise statistical data and forecasts for the Latin America video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Latin America video games and consoles market: 製品, revenue stream, distribution channel and country.
Gain deep insights into the dynamics of the Latin America video games and consoles market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the Latin America video games and consoles market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザーライセンス, 追加のユーザーに追加料金はありません.
目次
目次
重要な調査結果
レポート範囲
研究方法論
市場の概要
Latin America Video Games and Consoles Market – 製品分析
Latin America Video Games and Consoles Market – Revenue Stream Analysis
Latin America Video Games and Consoles Market – 流通チャネル分析
Latin America Video Games and Consoles Market – Country Analysis
主要なプレーヤーと市場シェア
– Electronic Arts, Inc.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– Krafton, Inc.
– Microsoft Corp.
– Nintendo Co., Ltd.
– Sony Corporation
– Take-Two Interactive Software, Inc.
– Tencent Holdings Ltd.
…
マクロ経済データと予測
免責事項
数字と表
Table Latin America Video Games and Consoles Market 2019-2029
Chart Latin America Video Games and Consoles Market, 正味成長, 2019-2029
Chart Latin America Video Games and Consoles Market, 成長率, 2019-2029
Table Latin America Video Games and Consoles Market by Product, 2019-2029
Chart Latin America Video Games and Consoles Market by Product, CAGR歴史的および予測, 2019-2029
Chart Latin America Video Games and Consoles Market by Product, 2019-2029
Table Latin America Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Latin America Video Games and Consoles Market by Revenue Stream, CAGR歴史的および予測, 2019-2029
Chart Latin America Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Latin America Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Latin America Video Games and Consoles Market by Distribution Channel, CAGR歴史的および予測, 2019-2029
Chart Latin America Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Latin America Video Games and Consoles Market by Country, 2019-2029
Chart Latin America Video Games and Consoles Market by Country, CAGR歴史的および予測, 2019-2029
Chart Latin America Video Games and Consoles Market by Country, 2019-2029
Table Latin America Video Games and Consoles Market Share (%), 企業によって, 2019-2023
Chart Latin America Video Games and Consoles Market, 企業によって, 2023
Table Latin America Video Games and Consoles Market Share (%), ブランドによって, 2019-2023
Chart Latin America Video Games and Consoles Market, ブランドによって, 2023
Table Latin America – 人口 (数百万) と予測
Table Latin America – 消費者価格指数 (CPI) と予測
Table Latin America – 国内総生産と予測
Table Latin America Video Games and Consoles Market: GDPの一部として費やします (%)
Table Latin America Video Games and Consoles Market: 一人当たり消費 (人口)
言及した企業
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
Krafton, Inc.
Microsoft Corp.
Nintendo Co., Ltd.
Sony Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA