Driven by strong market fundamentals, the Indonesia video games and consoles market is expected to achieve rapid growth, adding USD 2.6 billion in value and delivering a CAGR of approximately 12.4% through the forecast period. Indonesia’s gaming market is being propelled by a rapidly growing mobile gaming segment, supported by high smartphone penetration and affordable data plans. The rise of localized content and culturally relevant games has increased engagement. さらに, the country’s expanding internet infrastructure and a young, tech-savvy population drive gaming adoption.
The report delivers an in-depth analysis of the Indonesia video games and consoles industry, 過去の市場規模などの広範な市場データを提供します, 成長軌跡, 将来を見据えた予測. 主要な市場カテゴリとサブカテゴリを徹底的に検討しています, emphasizing critical elements like product, revenue stream and distribution channel. この詳細な分析を提供します, the report assists in uncovering the untapped potential of the video games and consoles market.
市場セグメンテーション
The following outlines the segmentation of the Indonesia video games and consoles market:
製品: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
流通チャネル: eコマース, その他
The Indonesia video games and consoles market is categorized by product, revenue stream and distribution channel. The categorization of the market by product includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments are categorized into e-commerce, その他.
競争力のある風景
The report provides profiles of notable companies, including ByteDance Ltd., Electronic Arts Inc., Epic Games Inc., Garena Interactive Holding Ltd., IGG Inc., Microsoft Corp., miHoYo Co. Ltd., Nintendo Co. Ltd., P.T. Lyto Datarindo Fortuna, PT Megaxus Infotech, Roblox Corporation, Tencent Holdings Ltd., Valve Corporation and Vivendi SE.
This report delivers an in-depth examination of leading companies in the video games and consoles sector, からのパフォーマンスの分析 2019 に 2023. 結果は、市場シェアの変化を示しています, 確立されたリーダーと新規参入者の両方を強調します.
このレポートを購入する理由?
Obtain precise statistical data and forecasts for the Indonesia video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the Indonesia video games and consoles market: 製品, revenue stream and distribution channel.
地域固有の戦略を開発し、ローカライズされたデータ分析に基づいて戦略的優先順位を設定します.
Gain deep insights into the dynamics of the Indonesia video games and consoles market.
成長部門と新たな傾向をターゲットにすることにより、高ポテンシャルの投資機会を特定する.
Anticipate the future trajectory of the Indonesia video games and consoles market with informed projections.
競争力のある風景を評価して、市場機会を活用するための理想的なタイミングを決定する.
同じ組織内の単一の無制限のユーザーライセンス, 追加のユーザーに追加料金はありません.
目次
目次
重要な調査結果
レポート範囲
研究方法論
市場の概要
Indonesia Video Games and Consoles Market – 製品分析
Indonesia Video Games and Consoles Market – Revenue Stream Analysis
Indonesia Video Games and Consoles Market – 流通チャネル分析
主要なプレーヤーと市場シェア
– ByteDance Ltd.
– Electronic Arts, Inc.
– Epic Games, Inc.
– Garena Interactive Holding Ltd.
– IGG Inc.
– Microsoft Corp.
– miHoYo Co., Ltd.
– Nintendo Co., Ltd.
– P.T. Lyto Datarindo Fortuna
…
マクロ経済データと予測
免責事項
数字と表
Table Indonesia Video Games and Consoles Market 2019-2029
Chart Indonesia Video Games and Consoles Market, 正味成長, 2019-2029
Chart Indonesia Video Games and Consoles Market, 成長率, 2019-2029
Table Indonesia Video Games and Consoles Market by Product, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, CAGR歴史的および予測, 2019-2029
Chart Indonesia Video Games and Consoles Market by Product, 2019-2029
Table Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, CAGR歴史的および予測, 2019-2029
Chart Indonesia Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, CAGR歴史的および予測, 2019-2029
Chart Indonesia Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Indonesia Video Games and Consoles Market Share (%), 企業によって, 2019-2023
Chart Indonesia Video Games and Consoles Market, 企業によって, 2023
Table Indonesia Video Games and Consoles Market Share (%), ブランドによって, 2019-2023
Chart Indonesia Video Games and Consoles Market, ブランドによって, 2023
Table Indonesia – 人口 (数百万) と予測
Table Indonesia – 消費者価格指数 (CPI) と予測
Table Indonesia – 国内総生産と予測
Table Indonesia Video Games and Consoles Market: GDPの一部として費やします (%)
Table Indonesia Video Games and Consoles Market: 一人当たり消費 (人口)
言及した企業
ByteDance Ltd.
Electronic Arts, Inc.
Epic Games, Inc.
Garena Interactive Holding Ltd.
IGG Inc.
Microsoft Corp.
miHoYo Co., Ltd.
Nintendo Co., Ltd.
P.T. Lyto Datarindo Fortuna
PT Megaxus Infotech
Roblox Corporation
Tencent Holdings Ltd.
Valve Corporation
Vivendi SE