Singapore Toys and Games Market 2024

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According to latest analysis, the toys and games in Singapore market was USD 1,341 milioni di in 2023 and is expected to reach USD 1,657 milioni di in 2029 and register a CAGR of 3.6% Durante il periodo di previsione, 2024-2029. Singapore’s toys and games market is expanding, supported by high disposable incomes and a tech-savvy population. Licensed toys and educational products are in strong demand. The video games segment, especially mobile and console gaming, is growing rapidly, fueled by advanced internet infrastructure and a rising e-sports culture.

The report delivers an in-depth analysis of the Singapore toys and games industry, Offrire dati di mercato estesi come le dimensioni del mercato storico, traiettorie di crescita, e proiezioni lungimiranti. Esamina a fondo categorie e sottocategorie di mercato chiave, emphasizing critical elements like product, e canale di distribuzione. Offrendo questa analisi dettagliata, the report assists in uncovering the untapped potential of the toys and games market.


Segmentazione del mercato


The following outlines the segmentation of the toys and games market in Singapore:
Prodotto: traditional toys and games (licensed, non-licensed), video games and consoles
Canale di distribuzione: supermercati e ipermercati, negozi di elettronica, toy stores, e-commerce, altri

The Singapore toys and games market is segmented on the basis of product, e canale di distribuzione. By product, the toys and games market in Singapore has been segmented into traditional toys and games (licensed, non-licensed), and video games and consoles. Based upon distribution channel, the toys and games market in Singapore is categorized into supermarkets and hypermarkets, negozi di elettronica, toy stores, e-commerce, e altri.


Panorama competitivo


The Singapore toys and games market is highly competitive. Key companies profiled in the report include VTech Holdings Limited, Valve Corporation, Ubisoft Entertainment SA, Tomy Company Ltd., Tencent Holdings Ltd., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Sony Corporation, Shanghai Lilith Technology Co. Ltd., Nintendo Co. Ltd., Nexon Co. Ltd., Netmarble Corp., Microsoft Corp., MGA Entertainment Inc., Mattel Inc., LEGO Group, Hasbro Inc., Garena Interactive Holding Ltd., Electronic Arts Inc., Com2uS Holdings Co. Ltd., ByteDance Ltd., Bandai Namco Holdings Inc.

This report delivers an in-depth breakdown of key players within the Singapore toys and games market, outlining their performance from 2019 Attraverso 2023. The data reveals significant shifts in market share, highlighting both dominant players and emerging competitors. Armed with this information, businesses can sharpen their competitive edge, adjusting their strategies to navigate a shifting market landscape and positioning themselves for long-term growth.


Perché acquistare questo rapporto?


Obtain precise statistical data and forecasts for the Singapore toys and games market.
Sviluppare strategie specifiche della regione e fissare priorità strategiche basate sull'analisi dei dati localizzati.
Gain deep insights into the dynamics of the Singapore toys and games market.
Identificare opportunità di investimento ad alto potenziale prendendo di mira settori di crescita e tendenze emergenti.
Anticipate the future trajectory of the Singapore toys and games market with informed projections.
Valuta il panorama competitivo per determinare i tempi ideali per capitalizzare le opportunità di mercato.


Sommario


SOMMARIO
Risultati chiave
Ambito di rapporto
Metodologia di ricerca
Market overviewSingapore toys and games marketproduct analysis
Singapore toys and games market – Analisi del canale di distribuzione
Giocatori chiave e quota di mercato
VTech Holdings Limited
Valve Corporation
Ubisoft Entertainment SA
Tomy Company, Ltd.
Tencent Holdings Ltd.

Dati macroeconomici e previsioni
Disclaimer

Figure e tabelle
Table Singapore toys and games market 2019-2029
Chart Singapore toys and games market, crescita netta, 2019-2029
Chart Singapore toys and games market, tassi di crescita, 2019-2029
Table Singapore toys and games market by product, 2019-2029
Chart Singapore toys and games market by product, CAGR storico e previsione, 2019-2029
Chart Singapore toys and games market by product, 2019-2029
Table Singapore toys and games market by distribution channel, 2019-2029
Chart Singapore toys and games market by distribution channel, CAGR storico e previsione, 2019-2029
Chart Singapore toys and games market by distribution channel, 2019-2029
Table Singapore toys and games market share (%), da aziende, 2019-2023
Chart Singapore toys and games market, da aziende, 2023
Table Singapore toys and games market share (%), di marchi, 2019-2023
Chart Singapore toys and games market, di marchi, 2023
Table Singapore – popolazione (milioni) e previsione
Table Singapore – Indice dei prezzi al consumo (CPI) e previsione
Table Singapore – prodotto interno lordo e previsione
Table Singapore toys and games market: Spendere in proporzione al PIL (%)
Table Singapore toys and games market: Consumo pro capite (popolazione)


Tipo di prodotto

Statistiche del settore

Regione

Asia Pacifico

Data pubblicata

2024

Carrello della spesa
Scorri fino all'alto

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