The toys and games market in Indonesia is projected to rise by USD 2.8 billion by 2029, according to the latest market study results. It is anticipated to expand at a CAGR of 11.1 percent during the forecast period. Indonesia’s toys and games market is growing, driven by a young population and rising disposable incomes. Traditional toys remain popular, especially educational and licensed products. The video games segment, particularly mobile gaming, is thriving due to widespread smartphone usage and affordable internet access, with strong demand for both locally developed and international games.
This report presents a detailed overview of the Indonesia toys and games industry, compresi i dati chiave sulla dimensione del mercato storico, tassi di crescita, e tendenze future. Offre un'analisi approfondita di diversi segmenti di mercato, paying close attention to factors like product, e canale di distribuzione. This detailed analysis supports the identification of growth opportunities within the toys and games industry.
Segmentazione del mercato
The toys and games market in Indonesia is structured as follows:
Prodotto: traditional toys and games (licensed, non-licensed), video games and consoles
Canale di distribuzione: minimarket, supermercati e ipermercati, negozi di elettronica, toy stores, e-commerce, altri
The Indonesia toys and games market is segmented on the basis of product, e canale di distribuzione. Based on product, the toys and games market in Indonesia is categorized into traditional toys and games (licensed, non-licensed), and video games and consoles. On the basis of distribution channel, the toys and games market in Indonesia has been segmented into convenience stores, supermercati e ipermercati, negozi di elettronica, toy stores, e-commerce, e altri.
Panorama competitivo
The Indonesia toys and games market is highly competitive. The leading players in the toys and games market include VTech Holdings Limited, Vivendi SE, Valve Corporation, Tencent Holdings Ltd., Roblox Corporation, PT Megaxus Infotech, P.T. Lyto Datarindo Fortuna, Nintendo Co. Ltd., miHoYo Co. Ltd., Microsoft Corp., Mattel Inc., LEGO Group, IGG Inc., Hasbro Inc., Garena Interactive Holding Ltd., Epic Games Inc., ByteDance Ltd.
This report provides a thorough assessment of the Indonesia toys and games market, examining the performance of leading players from 2019 A 2023. The analysis offers critical information on market share dynamics, pinpointing dominant incumbents as well as rising challengers. Leveraging this data enables companies to refine their strategies, seize growth opportunities, and sustain competitive advantage in an increasingly dynamic market environment.
Perché acquistare questo rapporto?
Obtain precise statistical data and forecasts for the Indonesia toys and games market.
Sviluppare strategie specifiche della regione e fissare priorità strategiche basate sull'analisi dei dati localizzati.
Gain deep insights into the dynamics of the Indonesia toys and games market.
Identificare opportunità di investimento ad alto potenziale prendendo di mira settori di crescita e tendenze emergenti.
Anticipate the future trajectory of the Indonesia toys and games market with informed projections.
Valuta il panorama competitivo per determinare i tempi ideali per capitalizzare le opportunità di mercato.
Sommario
SOMMARIO
Risultati chiave
Ambito di rapporto
Metodologia di ricerca
Market overviewIndonesia toys and games market – product analysis
Indonesia toys and games market – Analisi del canale di distribuzione
Giocatori chiave e quota di mercato
– VTech Holdings Limited
– Vivendi SE
– Valve Corporation
– Tencent Holdings Ltd.
– Roblox Corporation
…
Dati macroeconomici e previsioni
Disclaimer
Figure e tabelle
Table Indonesia toys and games market 2019-2029
Chart Indonesia toys and games market, crescita netta, 2019-2029
Chart Indonesia toys and games market, tassi di crescita, 2019-2029
Table Indonesia toys and games market by product, 2019-2029
Chart Indonesia toys and games market by product, CAGR storico e previsione, 2019-2029
Chart Indonesia toys and games market by product, 2019-2029
Table Indonesia toys and games market by distribution channel, 2019-2029
Chart Indonesia toys and games market by distribution channel, CAGR storico e previsione, 2019-2029
Chart Indonesia toys and games market by distribution channel, 2019-2029
Table Indonesia toys and games market share (%), da aziende, 2019-2023
Chart Indonesia toys and games market, da aziende, 2023
Table Indonesia toys and games market share (%), di marchi, 2019-2023
Chart Indonesia toys and games market, di marchi, 2023
Table Indonesia – popolazione (milioni) e previsione
Table Indonesia – Indice dei prezzi al consumo (CPI) e previsione
Table Indonesia – prodotto interno lordo e previsione
Table Indonesia toys and games market: Spendere in proporzione al PIL (%)
Table Indonesia toys and games market: Consumo pro capite (popolazione)