Global Video Games and Consoles Market 2024

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Anticipated trends indicate that the global video games and consoles market will achieve incremental growth of USD 102.1 miliardi, translating to a compound annual growth rate (CAGR) of around 5.6% during the forecast period of 2024 A 2029. The convergence of media, gaming, and entertainment, with streaming platforms integrating gaming content, has transformed the industry. Expanding internet infrastructure globally, along with cloud gaming advancements, is reducing barriers to entry. Inoltre, cross-platform gaming and increasing global investment in eSports and competitive gaming are major growth drivers.

The report offers a comprehensive evaluation of the global video games and consoles market, Presentazione di dati cruciali sulla dimensione del mercato storico, modelli di crescita, e proiezioni future. Fornisce una completa ripartizione dei segmenti e dei sottosegmenti di mercato, con particolare attenzione alle variabili chiave come il prodotto, revenue stream, distribution channel and region. This comprehensive evaluation aids in identifying the growth potential within the video games and consoles industry.


Segmentazione del mercato


The global video games and consoles market is classified into the following segments:
Prodotto: devices (handheld games consoles, stationary consoles, VR/AR headsets), video game software (console games, mobile games, online games and subscriptions, PC games)
Revenue stream: paid app, in-app purchases
Canale di distribuzione: supermercati e ipermercati, negozi di elettronica, e-commerce, altri
Regione: Asia Pacifico, Europa, Latin America, Medio Oriente e Africa, North America

The global video games and consoles market is categorized by product, revenue stream, distribution channel and region. By product, the market includes devices (handheld games consoles, stationary consoles, VR/AR headsets), and video game software (console games, mobile games, online games and subscriptions, PC games). Revenue stream segmentation includes paid app, and in-app purchases. Distribution channel segments comprise supermarkets and hypermarkets, negozi di elettronica, e-commerce, e altri. Geographically, the market includes Asia Pacific, Europa, Latin America, Medio Oriente e Africa, and North America.


Panorama competitivo


The global video games and consoles market remains highly competitive, with major players including Bandai Namco Holdings Inc., Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., miHoYo Co. Ltd., NCSoft Corporation, NetEase Inc. (Yanxuan), Nexon Co. Ltd., Nintendo Co. Ltd., Sony Corporation, Square Enix Holdings Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation and Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co. Ltd.

This analysis offers a comprehensive overview of the main players in the video games and consoles market, valutare le loro tendenze di prestazione da 2019 A 2023. I risultati chiave illustrano i cambiamenti nella quota di mercato, Identificazione di entrambe le imprese dominanti e concorrenti in aumento.


Perché acquistare questo rapporto?


Obtain precise statistical data and forecasts for the global video games and consoles market.
Gain in-depth analysis and forecasts for the key segments of the global video games and consoles market: prodotto, revenue stream, distribution channel and region.
Gain deep insights into the dynamics of the global video games and consoles market.
Identificare opportunità di investimento ad alto potenziale prendendo di mira settori di crescita e tendenze emergenti.
Anticipate the future trajectory of the global video games and consoles market with informed projections.
Valuta il panorama competitivo per determinare i tempi ideali per capitalizzare le opportunità di mercato.
Un'unica licenza utente illimitata all'interno della stessa organizzazione, senza costi aggiuntivi per gli utenti extra.


Sommario


SOMMARIO
Risultati chiave
Ambito di rapporto
Metodologia di ricerca
Panoramica del mercato
Global Video Games and Consoles Market – Analisi del prodotto
Global Video Games and Consoles MarketRevenue Stream Analysis
Global Video Games and Consoles Market – Analisi del canale di distribuzione
Global Video Games and Consoles MarketRegion Analysis
Giocatori chiave e quota di mercato
Bandai Namco Holdings, INC.
Electronic Arts, INC.
Epic Games, INC.
Meta Platforms, INC.
Microsoft Corp.
miHoYo Co., Ltd.
NCSoft Corporation
NetEase, INC. (Yanxuan)
Nexon Co., Ltd.

Dati macroeconomici e previsioni
Disclaimer

Figure e tabelle
Table Global Video Games and Consoles Market 2019-2029
Chart Global Video Games and Consoles Market, Crescita netta, 2019-2029
Chart Global Video Games and Consoles Market, Tassi di crescita, 2019-2029
Table Global Video Games and Consoles Market by Product, 2019-2029
Chart Global Video Games and Consoles Market by Product, CAGR storico e previsione, 2019-2029
Chart Global Video Games and Consoles Market by Product, 2019-2029
Table Global Video Games and Consoles Market by Revenue Stream, 2019-2029
Chart Global Video Games and Consoles Market by Revenue Stream, CAGR storico e previsione, 2019-2029
Chart Global Video Games and Consoles Market by Revenue Stream, 2019-2029
Table Global Video Games and Consoles Market by Distribution Channel, 2019-2029
Chart Global Video Games and Consoles Market by Distribution Channel, CAGR storico e previsione, 2019-2029
Chart Global Video Games and Consoles Market by Distribution Channel, 2019-2029
Table Global Video Games and Consoles Market by Region, 2019-2029
Chart Global Video Games and Consoles Market by Region, CAGR storico e previsione, 2019-2029
Chart Global Video Games and Consoles Market by Region, 2019-2029
Table Global Video Games and Consoles Market Share (%), da aziende, 2019-2023
Chart Global Video Games and Consoles Market, da aziende, 2023
Table Global Video Games and Consoles Market Share (%), di marchi, 2019-2023
Chart Global Video Games and Consoles Market, di marchi, 2023
Table Global – Popolazione (Milioni) e previsione
Table Global – Indice dei prezzi al consumo (CPI) e previsione
Table Global – Prodotto interno lordo e previsione
Table Global Video Games and Consoles Market: Spendere in proporzione al PIL (%)
Table Global Video Games and Consoles Market: Consumo pro capite (Popolazione)


Aziende menzionate


Bandai Namco Holdings, INC.
Electronic Arts, INC.
Epic Games, INC.
Meta Platforms, INC.
Microsoft Corp.
miHoYo Co., Ltd.
NCSoft Corporation
NetEase, INC. (Yanxuan)
Nexon Co., Ltd.
Nintendo Co., Ltd.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, INC.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.


Tipo di prodotto

Statistiche del settore

Regione

Global

Data pubblicata

2024

Carrello della spesa
Scorri fino all'alto

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